[pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Michael
Quick question: For my game I want territories that are different shapes, not tiles, is it done the same way? or is there another process completely? -- View this message in context: http://pygame-users.25799.x6.nabble.com/Need-a-lot-of-help-with-virtual-board-game-tp1965p1973.html Sent from

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Matt Roe
There are several ways to do that - you could make territories be a collection of small tiles, or you could use some sort of polygon system. On Tue, Jun 30, 2015 at 7:51 PM, Michael mjrearden...@gmail.com wrote: Quick question: For my game I want territories that are different shapes, not

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread tom arnall
Folks! Thanks for the discussion. Very helpful. I'm a newbie also with pygame. Not very far along with python either. Thanks Michael for starting the discussion. The advice to work on parts of the stuff and to find examples is important. I have written a lot of software in other languages and

[pygame] Need a lot of help with 'virtual' board game

2015-06-30 Thread Michael
Hello, novice coder here. I need help coding a board game. What I need to learn (because I dont know how to do it already): Combat (die rolls, have troops removed on those die rolls) An interactive map (Player/players can move the map around to view a different area, zoom in and out ETC.) Units

Re: [pygame] Need a lot of help with 'virtual' board game

2015-06-30 Thread Winkleink
Check invent with Python on the Internet. It's a website for an author who does Python/Pygame books. You can buy the books and/or download the PDF for free. Great place to start if you need to learn loads in a structured way. On Tue, 30 Jun 2015 at 20:41, Noel Garwick noel.garw...@gmail.com

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Noel Garwick
As Winkleink said, the Invent With Pygame stuff is awesome; tons of good hands-on examples. The author is very cool and will probably help you out or recommend a blog post if you have specific questions on how something works. http://inventwithpython.com/ For troop movement, if you're making a

Re: [pygame] Need a lot of help with 'virtual' board game

2015-06-30 Thread Noel Garwick
Hi Michael, You will want to break all of these down into smaller jobs, and then break those down further. Have you tried making Pong yet? I know it sounds super-simple, but by implementing Pong you actually cover a ton of concepts that you will use when making games: - Player input -

[pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Michael
I actually coded my own pong game, I forgot to add a pause menu though. However, I still need to know how to code in 'combat' (die rolls, causalities ETC.) Movement of troops and still alll the others listed above. -- View this message in context:

[pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Michael
Thanks a ton guys! When I finish the game I am ultimately trying to make (The first Balkan war) I will post it on these forums :) -- View this message in context: http://pygame-users.25799.x6.nabble.com/Need-a-lot-of-help-with-virtual-board-game-tp1965p1972.html Sent from the pygame-users

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Sam Bull
On Tue, 2015-06-30 at 12:48 -0700, Michael wrote: I actually coded my own pong game, I forgot to add a pause menu though. However, I still need to know how to code in 'combat' (die rolls, causalities ETC.) Movement of troops and still alll the others listed above. As said, these things will

Re: [pygame] Re: Need a lot of help with 'virtual' board game

2015-06-30 Thread Paul Vincent Craven
You can look up how to do combat 'die' rolls here: http://programarcadegames.com/index.php?chapter=loopslang=en#section_4 That site has a lot of example code if you look under the 'examples' section. Paul Vincent Craven On Tue, Jun 30, 2015 at 2:48 PM, Michael mjrearden...@gmail.com wrote: I