Re: [pygame] Which project is actually pygame2?

2015-07-12 Thread Tom Rothamel
On Sun, Jul 12, 2015 at 1:34 PM Jake b ninmonk...@gmail.com wrote: - ​Ren'Py - aka pygame_sdl2 - https://github.com/renpy/pygame_sdl2 Just to clarify, pygame_sdl2 is not the same thing as Ren'Py. Just as Ren'Py 6.99 was based on pygame, Ren'Py = 6.99 is based on pygame_sdl2.

Re: [pygame] What's next for Pygame project?

2015-07-12 Thread Lenard Lindstrom
Hi Jake, On 15-07-12 09:52 AM, Jake b wrote: Lenard On Sat, Jul 11, 2015 at 7:20 PM, Lenard Lindstrom le...@telus.net mailto:le...@telus.net wrote: Much of the delay is due to logistics. With the loss of the automated build site a few years back there is no simple way to check a

[pygame] Who wants to help update the credits in the readme?

2015-07-12 Thread Jason Marshall
Everybody / anybody, This readme is outdated: https://bitbucket.org/pygame/pygame/src/default/readme.rst Right now, the readme credits approximately 50 people with reporting or patching bugs. This list of contributors has not been updated in years. For the pygame 1.9.2 release, I would like

Re: [pygame] What's next for Pygame project?

2015-07-12 Thread Peter Shinners
Yes! I'm motivated to make some changes sooner than later. If we really need to we can do some amount of reverting. I think it's time to move off of the seul.org hosting Pygame has had since day 1. This was such a great choice back in 2004. But nowadays there's many options beyond

Re: [pygame] What's next for Pygame project?

2015-07-12 Thread Thomas Kluyver
On 11 July 2015 at 19:20, Lenard Lindstrom le...@telus.net wrote: I need someone to take over official Windows support from me, since I am stuck on Windows XP. I have the MinGW based dependency build chain working again for 32bit Windows, but did not get everything to build for 64bit Windows.

Re: [pygame] What's next for Pygame project?

2015-07-12 Thread Jake b
On Sun, Jul 12, 2015 at 10:05 AM, Paul Vincent Craven p...@cravenfamily.com wrote: Odds and ends: - ​​ A big limitation on SDL 2.0 for me was the lack of good primitive drawing commands. Drawing lines, rectangles, etc. were limited to 1 pixel. P ​ygame used gfx so Pygame2 will

Re: [pygame] What's next for Pygame project?

2015-07-12 Thread Paul Vincent Craven
Odds and ends: - AppVeyor is good for automated builds. I had that working and created pull requests for the corrections to get it working. When nothing happened with the pull requests I lost interest. - A big limitation on SDL 2.0 for me was the lack of good primitive drawing

Re: [pygame] What's next for Pygame project?

2015-07-12 Thread Jake b
Lenard On Sat, Jul 11, 2015 at 7:20 PM, Lenard Lindstrom le...@telus.net wrote: Much of the delay is due to logistics. With the loss of the automated build site a few years back there is no simple way to check a commit against all supported operating systems. It also limits user testing.

[pygame] Which project is actually pygame2?

2015-07-12 Thread Jake b
[1] here's an overview of the new features of the SDL2 api - https://wiki.libsdl.org/MigrationGuide - http://blog.stuff-o-matic.com/post/2013/09/15/ASGP-s-Android-Port-Part-II%3A-from-SDL-1.2-to-SDL-2 . [2] I'm confused by all the forks/patches. I am not clear which is official. I'm not even

Re: [pygame] Which project is actually pygame2?

2015-07-12 Thread Ian Mallett
​I think we shouldn't worry about backward compatibility at all. I expect making a standard wrapper to the new pygame and then going import py_wrapper as pygame would work just fine for porting. Once pygame2 (or whatever) is released, I might even write that wrapper myself.