On Sun, Jul 12, 2015 at 1:34 PM Jake b ninmonk...@gmail.com wrote:
- Ren'Py
- aka pygame_sdl2
- https://github.com/renpy/pygame_sdl2
Just to clarify, pygame_sdl2 is not the same thing as Ren'Py.
Just as Ren'Py 6.99 was based on pygame, Ren'Py = 6.99 is based on
pygame_sdl2.
Hi Jake,
On 15-07-12 09:52 AM, Jake b wrote:
Lenard
On Sat, Jul 11, 2015 at 7:20 PM, Lenard Lindstrom le...@telus.net
mailto:le...@telus.net wrote:
Much of the delay is due to logistics. With the loss of the
automated build site a few years back there is no simple way to
check a
Everybody / anybody,
This readme is outdated:
https://bitbucket.org/pygame/pygame/src/default/readme.rst
Right now, the readme credits approximately 50 people with reporting or
patching bugs. This list of contributors has not been updated in years. For the
pygame 1.9.2 release, I would like
Yes! I'm motivated to make some changes sooner than later. If we really
need to we can do some amount of reverting.
I think it's time to move off of the seul.org hosting Pygame has had
since day 1. This was such a great choice back in 2004. But nowadays
there's many options beyond
On 11 July 2015 at 19:20, Lenard Lindstrom le...@telus.net wrote:
I need someone to take over official Windows support from me, since I am
stuck on Windows XP. I have the MinGW based dependency build chain working
again for 32bit Windows, but did not get everything to build for 64bit
Windows.
On Sun, Jul 12, 2015 at 10:05 AM, Paul Vincent Craven p...@cravenfamily.com
wrote:
Odds and ends:
-
A big limitation on SDL 2.0 for me was the lack of good primitive
drawing commands. Drawing lines, rectangles, etc. were limited to 1 pixel.
P
ygame used gfx so Pygame2 will
Odds and ends:
- AppVeyor is good for automated builds. I had that working and created
pull requests for the corrections to get it working. When nothing happened
with the pull requests I lost interest.
- A big limitation on SDL 2.0 for me was the lack of good primitive
drawing
Lenard
On Sat, Jul 11, 2015 at 7:20 PM, Lenard Lindstrom le...@telus.net wrote:
Much of the delay is due to logistics. With the loss of the automated
build site a few years back there is no simple way to check a commit
against all supported operating systems. It also limits user testing.
[1] here's an overview of the new features of the SDL2 api
- https://wiki.libsdl.org/MigrationGuide
-
http://blog.stuff-o-matic.com/post/2013/09/15/ASGP-s-Android-Port-Part-II%3A-from-SDL-1.2-to-SDL-2
.
[2] I'm confused by all the forks/patches. I am not clear which is
official. I'm not even
I think we shouldn't worry about backward compatibility at all. I expect
making a standard wrapper to the new pygame and then going import
py_wrapper as pygame would work just fine for porting. Once pygame2 (or
whatever) is released, I might even write that wrapper myself.
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