So this is a pretty long, boring, and quite frankly disturbing story on one
dark late night...
tldr; launchpad builds are working again, but it's still failing a test.
Also, we have arm builds now on the PPA :) However, launchpad does not do
PPC builds for PPAs yet... So qemu it is!
Well, no
I asked here for PPC and ARM builds:
https://answers.launchpad.net/launchpad/+question/272739
There's other people asking for builds there... so maybe they'll enable it.
(like here: https://answers.launchpad.net/launchpad/+question/272599 )
best,
On Thu, Oct 22, 2015 at 4:15 PM, René Dudfield
Oh damn.
I went through a fair bit of trouble to get launchpad working again so it
could even pull from github. It turns out no one is maintaining bzr bazaar
anymore, and it does not handle the hg to git extra fields.
I had to truncate the git history, which removes any HG:rename fields,
which la
On 22 October 2015 at 13:07, René Dudfield wrote:
> Launchpad builds many different architectures, including on powerpc.
> https://launchpad.net/builders
>
PPA builds are only on amd64 and i386 by default. The checkboxes for other
architectures are greyed out in the PPA admin page. I guess you c
Oh! Of course... I forgot... Before someone goes off to try to build with
qemu...
Launchpad builds many different architectures, including on powerpc.
https://launchpad.net/builders
There's currently a problem with launchpad importing the git branch... that
I'm trying to fix right now.
https://c
Hi,
you can test with qemu emulating a powerpc machine running debian.
http://create.stephan-brumme.com/big-endian/
http://wiki.scummvm.org/index.php/HOWTO-Debug-Endian-Issues
I haven't tried it in a few years, but it did work quite easily.
cu
Tom,
Absolutely this is just to work with Steam and works fine but
pygame.joystick does not see the controller. In my game I have created an
'auto-switch' when a controller is detected via pygame.joystick, game will
switch into controller mode (on screen prompts, etc). As Valve's gamepad is
not be