Re: [pygame][website] A different approach to a new website

2016-09-19 Thread Martin Kühne
That being said, I want in no way defend the current site's design. I probably find it just as bad as the next guy, although with a big screen I think I'd nearly be able to navigate it. I merely pointed out that not everyone has the same need for a good-looking and well-structured pygame website.

Re: [pygame][website] A different approach to a new website

2016-09-19 Thread Thomas Kluyver
On 19 September 2016 at 10:39, Martin Kühne wrote: > This might sound a bit condescending, but explaining how to > get along with an open source project in a general sense is not > something that pygame needs to deliver. > Pygame's website shouldn't need to explain it in a lot of detail, but it

Re: [pygame][website] A different approach to a new website

2016-09-19 Thread Martin Kühne
On Mon, Sep 19, 2016 at 11:04 AM, Alex Z. wrote: > Hi, I'm Alex. Hi Alex > And until today I still remember how I saw the website and I thought that it > was just a little students project that couldn't really do much, > as I needed like an eternity to find the download package I needed, not to

[pygame][website] A different approach to a new website

2016-09-19 Thread Alex Z.
Hi, I'm Alex. I know this topic pops up every now and then, always going through more or less the same process, but I want to try a (hopefully) different approach. About seven years ago I learned python in my school and after finishing a two year course in programming with a handmade graphics mo