That being said, I want in no way defend the current site's design. I
probably find it just as bad as the next guy, although with a big
screen I think I'd nearly be able to navigate it. I merely pointed out
that not everyone has the same need for a good-looking and
well-structured pygame website.
On 19 September 2016 at 10:39, Martin Kühne wrote:
> This might sound a bit condescending, but explaining how to
> get along with an open source project in a general sense is not
> something that pygame needs to deliver.
>
Pygame's website shouldn't need to explain it in a lot of detail, but it
On Mon, Sep 19, 2016 at 11:04 AM, Alex Z. wrote:
> Hi, I'm Alex.
Hi Alex
> And until today I still remember how I saw the website and I thought that it
> was just a little students project that couldn't really do much,
> as I needed like an eternity to find the download package I needed, not to
Hi, I'm Alex.
I know this topic pops up every now and then, always going through more or
less the same process,
but I want to try a (hopefully) different approach.
About seven years ago I learned python in my school and after finishing a
two year course in programming
with a handmade graphics mo