Re: [pygame] New pygame.org website

2016-12-23 Thread DiliupG
i am glad to see that there are other people who feel that we should not use github. Lateral thinking is good most times. While we are at it I would like to suggest that we look at the Pygame documentation and re write it for people who are learning from scratch. There are a lot of places that it c

Re: [pygame] pygame.pixelcopy.array_to_surface(Dest, Src) not working

2016-12-23 Thread Mikhail V
On 24 December 2016 at 00:56, Ian Mallett wrote: > ​Your surface is 300*300*3 (3D), since it is RGB, but your array is only > 300*300 (2D). > Could you elaborate please? Do you mean if surface get_bitsize() returns 8, it is still 24 bit per pixel in reality? But how would one guess it from docum

Re: [pygame] New pygame.org website

2016-12-23 Thread Miriam English
It's a pity you didn't read more than the first paragraph of my post, Daniel. I understand you getting impatient, and I know it looks like I'm trying to burst your bubble, but I'm not. I'm urging caution. I've seen too many projects come undone by charging forward without care. - Miriam D

Re: [pygame] New pygame.org website

2016-12-23 Thread Radomir Dopieralski
On Fri, 23 Dec 2016 16:49:07 -0600 Luke Paireepinart wrote: > The advantage I see of requiring users to host at github in a > separate repo vs allowing arbitrary hosting is that you do not have > to worry about spam links nearly as much. Just ask user for the repo > name and that's it. The scrip

Re: [pygame] New pygame.org website

2016-12-23 Thread Greg Ewing
Luke Paireepinart wrote: Regarding Angular, it's a bit of a mischaraterization to say there's equivalence between an angular search of content and ctrl+f. For one, with angular only matching content could be shown, and different metadata could be used for searching (search on title, description

Re: [pygame] pygame.pixelcopy.array_to_surface(Dest, Src) not working

2016-12-23 Thread Ian Mallett
​Your surface is 300*300*3 (3D), since it is RGB, but your array is only 300*300 (2D).

Re: [pygame] pygame.pixelcopy.array_to_surface(Dest, Src) not working

2016-12-23 Thread Mikhail V
On 23 December 2016 at 19:51, Thomas Kluyver wrote: > On 23 December 2016 at 00:04, Mikhail V wrote: > >> pygame version: 1.9.2a0, Windows 7, python 2.7.12 > > > Can you try with 1.9.2, which was released recently? If you still see the > error, make sure there's an issue open for it on Bitbucket

Re: [pygame] New pygame.org website

2016-12-23 Thread Daniel Foerster
We are proposing to use github because it gives us both git source control for versioning, free hosting, and a nice way to control contribution to the repository. There aren't "additional complications" of github, but rather desired features. — Daniel On 12/23/2016 04:44 PM, Miriam English wr

Re: [pygame] New pygame.org website

2016-12-23 Thread Thomas Kluyver
On 23 Dec 2016 10:49 p.m., "Luke Paireepinart" wrote The advantage I see of requiring users to host at github in a separate repo vs allowing arbitrary hosting is that you do not have to worry about spam links nearly as much. Just ask user for the repo name and that's it. The script that processe

Re: [pygame] New pygame.org website

2016-12-23 Thread Luke Paireepinart
I agree with you that we don't want to host the games inside the main repo. There was mention earlier in the thread of including the games in there. That was what I was referring to. For example > What are the data limits for media files in GitHub? Is there any concern that by merging in all of

Re: [pygame] New pygame.org website

2016-12-23 Thread Thomas Kluyver
On 23 Dec 2016 9:47 p.m., "Radomir Dopieralski" wrote: Let's first build the simplest possible thing, and we can refine it and add bling if we have spare resources for that. +1. I'm not against making a fancy front-end if people are willing to maintain it, but I'm a big fan of building somethin

Re: [pygame] New pygame.org website

2016-12-23 Thread Miriam English
Hi Thomas, Those maintainers who have access to their part of the ibiblio site and to sourceforge projects can update them as often as they want. No matter what site you use it seems to me that there will still only be a small core of people with access, so the additional complications of gith

Re: [pygame] New pygame.org website

2016-12-23 Thread Radomir Dopieralski
On Fri, 23 Dec 2016 14:01:57 -0600 Luke Paireepinart wrote: > Can't we just make it so only a few known-good users have access to > merge to master and then use pull requests for edits to the site from > the community? this is a common way to do it both for sites and > otherwise - Ionic does the

Re: [pygame] New pygame.org website

2016-12-23 Thread Luke Paireepinart
Can't we just make it so only a few known-good users have access to merge to master and then use pull requests for edits to the site from the community? this is a common way to do it both for sites and otherwise - Ionic does their tutorial websites this way. The only real issue I would see is tha

Re: [pygame] pygame.pixelcopy.array_to_surface(Dest, Src) not working

2016-12-23 Thread Thomas Kluyver
On 23 December 2016 at 00:04, Mikhail V wrote: > pygame version: 1.9.2a0, Windows 7, python 2.7.12 Can you try with 1.9.2, which was released recently? If you still see the error, make sure there's an issue open for it on Bitbucket. Thanks, Thomas

Re: [pygame] New pygame.org website

2016-12-23 Thread Thomas Kluyver
Hi Miriam, Looking at ibiblio.org, it's talking about an application process to host a 'collection' there ("A decision will be made and you will be notified."). This sounds rather controlled for a simple static site, and I'm concerned that it won't be as easy as we want to update the site and for