I think we should rotate who does the release... so more people can get the
hang of it, and so we can better document it as we go.
Any volunteers to be the next release manager? We can guide whoever it is
through the processes (and document the bits that aren't documented)
Things for the next
On 25 December 2016 at 05:10, Ian Mallett wrote:
>
> Even if I'll write commercial arcade game, it would not suffer
>> much from being 8 bit color. Most of the the time it is not
>> about smooth gradients, it is about action and fun.
>>
>
> What I mean is, you can have an
thanks rene! Merry Christmas! :)
On Sun, Dec 25, 2016 at 3:35 PM, Thomas Kluyver wrote:
> Welcome back, René! +1 to doing a 1.9.3 release soon. Do you see how to
> get wheels for the various platforms? I'm happy to help build them again,
> but it won't be today.
>
> Have a
Could you add 'pvcraven' as well?
I messed around with Nikola. I can recreate their main documentation site,
but I'm not super-impressed with the tool. It looks like it would require
more work to set up our website an sync with GitHub pages rather than less
work than to just skip it and raw-code
Rene,
Thanks for the quick reply. Guess I don't understand why you would release
the source in bits and pieces? I'm excited to see where this website
rewrite goes, I've seen so many attempts in the past and none of them went
anywhere... Won't it be stymied by the unavailability of the source?
On
Welcome back, René! +1 to doing a 1.9.3 release soon. Do you see how to get
wheels for the various platforms? I'm happy to help build them again, but
it won't be today.
Have a good Christmas, everyone!
Thomas
On 24 Dec 2016 11:43 p.m., "René Dudfield" wrote:
> Hello,
>
> we