On 8 January 2017 at 23:58, Mikhail V wrote:
> I just remember I was unable to open grayscale PNGs on Linux (although on
> Windows I can do it without problems). I mean pygame.image.load() method.
Do you have the image that caused the problem, so other people can try to
reproduce it? Can you op
hello, i have a question about pygame, but I realize this is not the
appropriate place for pygame help. I tried to click on the help link on the
pygame website for a mailing list, but link didnt work. Any suggestions as
to where I could go?
On 9 January 2017 at 02:19, Thomas Kluyver wrote:
> On
On Mon, Jan 9, 2017 at 10:42 AM, Benjamin A. Boyce wrote:
> hello, i have a question about pygame, but I realize this is not the
> appropriate place for pygame help. I tried to click on the help link on the
> pygame website for a mailing list, but link didnt work. Any suggestions as
> to where I
thanks
On 9 January 2017 at 11:19, Thomas Kluyver wrote:
> On 8 January 2017 at 23:58, Mikhail V wrote:
>
>> I just remember I was unable to open grayscale PNGs on Linux (although on
>> Windows I can do it without problems). I mean pygame.image.load() method.
>
>
> Do you have the image that caused the
Sorry for the confusion. Here's what happens sometimes:
About 3/4 of the image shows, then shows a colored or vertical line. Rest
of image doesn't display.
We did a lot of searching about this, and it appears that Apple changed its
Python image handling system in between 10.10 and 10.11.
It make
the email link on the website points to the following url:
mailto:majord...@seul.org?body=unsubscribe%20pygame-users
Better luck next time, I guess?
cheers!
mar77i
On 9 January 2017 at 20:45, Mikhail V wrote:
> I will try to make a Pygame installation on recent Fedora over a weekend
> or so and if I notice something I'll let you know. Last time I did it
> was a year ago and things could change since then.
>
Thanks Mikhail. File an issue on Bitbucket if you
I know very little about Macs, but one thing I hear from experienced
Python+Mac users is that you shouldn't really use the built-in Python for
any of your own code. That should be left for system tools which use it,
and you should install another copy of Python (either from Python.org, or
Anaconda,
On 9 January 2017 at 22:12, Thomas Kluyver wrote:
> On 9 January 2017 at 20:45, Mikhail V wrote:
>
>> I will try to make a Pygame installation on recent Fedora over a weekend
>> or so and if I notice something I'll let you know. Last time I did it
>> was a year ago and things could change since
+1 on another release soon. Except I think we should spend a bit of time on
mac fixes first.
I've added you onto pypi as another owner, along with Paul and I. So we
should all be able to add other people if needed.
The mac problems are pretty severe... I'm looking into them right now.
Maybe we ca
I did have 32bit builds 'working' previously. I'm looking into how this
works now, and why this was removed? It's a small number of people using 32
bit macs... but since I know of at least a few classrooms still using old
32bit macs which teach python and pygame I feel it's worth my effort.
best,
Hello again,
The git mirror script was fixed, and it now also goes to the pygame
organization on github at https://github.com/pygame/pygamemirror
It would be good to update the build bots to use that one?
I tried compiling pygame again with latest homebrew... and it seems to work
with keyboard an
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