Hey ya,
so... a few ways.
# First threading. It's not so quick with threads, and delay can be longer
than you hope.
# https://docs.python.org/3/library/threading.html#threading.Timer
from threading import Timer
def hello():
print("hello, world")
seconds = 1.0
Timer(seconds, hello).start()
#
I've been working on porting a game that I wrote in a different
language/environment, and I want to make the Python/PyGame code as efficiently
as possible.
I have code in an object, that triggers an event that should occur, say 1
second later. I used pygame.set_timer, created an ID and set 1