Re: [pygame] Data aware jit/blit POC - drawing 1.25 to 1.45 times faster.

2017-03-31 Thread Daniel Pope
There's another "jit" I wrote a long time ago for my first Pygame game here: https://bitbucket.org/lordmauve/metalwork/src/b2b916858e8e8c63222ae609bcd836ab5b55f49b/robots/graphics/scenegraph.py?at=default=file-view-default It calculates dirty regions by comparing the blits that occur between

Re: [pygame] Data aware jit/blit POC - drawing 1.25 to 1.45 times faster.

2017-03-31 Thread Daniel Pope
I *think* that alien is public domain or Creative Commons. There's a whole asset pack. It doesn't come from Pygame Zero. On Fri, 31 Mar 2017, 16:41 René Dudfield, wrote: > Hello, > > I made a proof of concept for the data aware drawing thing I mentioned in > a previous email.

Re: [pygame] https://pygame.org/

2017-03-31 Thread Patrick Mullen
Thank you for the new site! So refreshing to see activity. On Thu, Mar 30, 2017 at 9:17 PM, DiliupG wrote: > That's the way to go. SO much happening with Pygame this year can't even > keep up! Great! :) > > On 31 March 2017 at 00:16, Al Sweigart

[pygame] Data aware jit/blit POC - drawing 1.25 to 1.45 times faster.

2017-03-31 Thread René Dudfield
Hello, I made a proof of concept for the data aware drawing thing I mentioned in a previous email. Here's the proof of concept, and explanation: - https://github.com/illume/dataaware - http://renesd.blogspot.com/2017/03/data-aware-jitblit-drawing-125-to-145.html I used the alien image