Re: [pygame] NO MOVIE module in Pygame??

2017-04-06 Thread Jason Marshall
Diliup, Yes, pygame.movie was removed because it caused more trouble than it's worth. More info: https://bitbucket.org/pygame/pygame/issues/238/no-module-named-pygamemovie Jason On Thu, Apr 6, 2017 at 2:41 PM, DiliupG wrote: > Has the Movie module been removed from Pygame?

[pygame] NO MOVIE module in Pygame??

2017-04-06 Thread DiliupG
Has the Movie module been removed from Pygame? I get this error. NotImplementedError: movie module not available (ImportError: No module named movie) -- Kalasuri Diliup Gabadamudalige https://dahamgatalu.wordpress.com/ http://soft.diliupg.com/ http://www.diliupg.com

Re: [pygame] Does pygame execute on a separate process/thread?

2017-04-06 Thread Ian Mallett
On Thu, Apr 6, 2017 at 7:57 AM, Deven Hickingbotham wrote: > When playing an audio file (pygame.mixer.music.play()) I have always > assumed that this executed in a process or thread separate from the main > thread since the call to play was non blocking. > ​AFAIK, pygame is

[pygame] Does pygame execute on a separate process/thread?

2017-04-06 Thread Deven Hickingbotham
When playing an audio file (pygame.mixer.music.play()) I have always assumed that this executed in a process or thread separate from the main thread since the call to play was non blocking. Just wanted to confirm that here. I'm running debian 8.0, Python 3.4.2, pygame 1.9.2a0, SDL 1.2.15.

Re: [pygame] Dirty rect overlapping optimizations

2017-04-06 Thread Jason Marshall
I agree with Leif. I have now used Cython to compile and test my optimize_dirty_rects script (along with the bisect standard library module it uses). The disappointing result was that my test suite ran a little bit slower than it did using pure Python. Maybe there would've been some performance