Hi, Leonard,
If you're talking HW textures (which require a hardware display context),
one can have multiple renderers; and it can be beneficial to do so. The
renderer determines blend mode and other aspects. It could be more
manageable and preferable to have a renderer for every occasion, so to
On Mon, Apr 17, 2017 at 4:28 PM, Lenard Lindstrom wrote:
> I agree that a window and its renderer or a window and its display surface
> belong together as a single object. And I am looking at doing that now. It
> is just I am now running into the limitations of Python and
Hi again,
On 17-04-17 07:59 AM, Ian Mallett wrote:
On Mon, Apr 17, 2017 at 12:01 AM, Lenard Lindstrom > wrote:
Is it possible to combine the renderer with the window? I
don't see why the renderer needs to be pulled out of the
On Mon, Apr 17, 2017 at 12:01 AM, Lenard Lindstrom wrote:
> Is it possible to combine the renderer with the window? I don't see why
>> the renderer needs to be pulled out of the pygame.draw module, and indeed,
>> this could be confusing for existing code.
>>
>> I don't quite
Thanks Diliup!
Hi Ian,
Thanks for replying.
On 17-04-16 01:43 AM, Ian Mallett wrote:
On Thu, Apr 13, 2017 at 3:25 PM, Lenard Lindstrom > wrote:
"""Render an image to a window
This is adapted from the SDL 2 example at