Russell Jones wrote:
IDK about physics, but AIUI, Z points from side to side, Y points down
and X points diagonally; it's Λ that points up.
Only if your computer screen is oriented vertically.
If you're using a tablet in your lap, Λ points forward
and Y points backwards.
So obviously the code
René Dudfield wrote:
Length is also confusing because... length of the container.
Yes, in Python terms the "length" of a vector should
really be the number of components it has.
(BTW, there's a similar problem in Python itself with using
len() for the size of containers in general. I find the
IDK about physics, but AIUI, Z points from side to side, Y points down and
X points diagonally; it's Λ that points up.
(sorry)
Russell
On 1 March 2018 at 08:43, Greg Ewing wrote:
> Daniel Pope wrote:
>
> Y points up in real physics?
>>
>
> No, no, no. Z points up in real physics!
>
> --
> Greg
Indeed. Perhaps 'magnitude'? Then we could leave 'length' as an alias.
Not deprecate it, because it would be nice to keep true to the goal of the
API being similar to the GLSL vectors, which have the length() function.
Length is also confusing because... length of the container.
On Saturday, M