On 26/12/20 3:38 am, Pavils Jurjans wrote:
I first play a sound (get the channel object in return), and let it play
until the end. channel.get_sound() returns None, as it should. Then I
play this sound a second time (storing the returned channel object in
another variable). While the sound is s
I am getting strange behavior when reading channel.get_sound() value from a
supposedly silent channel.
I first play a sound (get the channel object in return), and let it play
until the end. channel.get_sound() returns None, as it should. Then I play
this sound a second time (storing the returned