Re: [pygame] Re: preview of new pygame website... HiFi part

2014-04-06 Thread Aikiman
I think the site is 100 times better than it was before, Im liking the white space (very pythonic). Agree with what others are saying, horizontal scrolling is not ideal and the navigation controls are made useless once you start vert scrolling, Id get rid of it altogether. Id reduce information on

Re: [pygame] Pygame "look and feel"

2013-10-11 Thread Aikiman
Slight adjustment making the word more legible -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p956.html Sent from the pygame-users mailing list archive at Nabble.com.

Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Aikiman
No worries, the logo was designed in vector format, can come in a million sizes with no loss of detail and in a variety of colors if desired (though I hope nobody decides they want an orange snake - keep with the old skool colours I say) -- View this message in context: http://pygame-users.2579

Re: [pygame] Pygame "look and feel"

2013-10-10 Thread Aikiman
Sorry forgot the drop shadow -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p957.html Sent from the pygame-users mailing list archive at Nabble.com.

Re: [pygame] Pygame "look and feel"

2013-10-09 Thread Aikiman
Spotlight is there on the right hand side, I agree perhaps more of a scrolling banner would look nicer. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-look-and-feel-tp906p954.html Sent from the pygame-users mailing list archive at Nabble.com.

RE: [pygame] Pygame "look and feel"

2013-10-09 Thread Aikiman
Took some design and colour scheme off a Joomla template online tsk tsk (they all do the same thing nowadays anyways) and threw a pygame version on top with new Snakey. -- View this message in context: http://pygame-users.25

Re: [pygame] Pygame "look and feel"

2013-10-09 Thread Aikiman
Okay had a bit of a play around, added eye brows to accentuate expression and add character, moved the controller and tucked it in Snakey's tail. I dont think it can go any deeper as it will conceal too much of the controller. Also changed the position of Snakey's body so that it no longer conceals

Re: [pygame] Pygame "look and feel"

2013-10-05 Thread Aikiman
Good comments have been made. Initially I had the idea to make the M the controller but as suggested there kind of needs to be a reason for it - however I decided to see what it looked like anyway over last nights session on the computer - I think it works but perhaps it would be better somewhere

Re: [pygame] Pygame "look and feel"

2013-10-04 Thread Aikiman
For what its worth then here are a couple of designs of the logo. Im only throwing them up here because i've already done the work but if you are interested I can continue onward with colors, otherwise I can drop this no problems. Maybe its something for the future then.

Re: [pygame] Pygame "look and feel"

2013-10-03 Thread Aikiman
I like the idea of using a modern content management system like Wordpress or Joomla, this would definitely make updates easier to work with, I think the design could be worked on though but its a good start. Let me play with a few ideas and present them here during the weekend see if it sparks an

[pygame] Pygame "look and feel"

2013-10-02 Thread Aikiman
I read a couple of comments in the past about how out-dated www.pygame.org looks so I was thinking that I could offer up my design skills to create some new looks for it while somebody else builds the html version of the site. If this is something the creators of pygame.org are interested in then c

Re: [pygame] Pygame > Python3

2013-10-02 Thread Aikiman
Thanks for that. I guess Ill have to wait a bit longer for an OSX port. Good to see some action is taking place on this one. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-Python3-tp903p905.html Sent from the pygame-users mailing list archive at Nabble.com.

[pygame] Pygame > Python3

2013-10-02 Thread Aikiman
Sorry if this topic is old or annoying but what is the low down on pygame and python3? I hope it be python3 friendly sometime soon for no reason other than keeping up with change. :) -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-Python3-tp903.html Sent from the

Re: [pygame] Pygame import error on OSX 10.8.2

2013-09-10 Thread Aikiman
That'll be why py2.7 follows the pygame version - thanks Russell. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Pygame-import-error-on-OSX-10-8-2-tp873p875.html Sent from the pygame-users mailing list archive at Nabble.com.

[pygame] Pygame import error on OSX 10.8.2

2013-09-10 Thread Aikiman
I've installed Python 3.4 and the Lion installer for Pygame > pygame-1.9.2pre-py2.7-macosx10.7.mpkg.zip. When I ran the installer for pygame it stuffed it in the sitepackages folder for 2.7 the default directory of Python on the Mac. When installing 3.4 the install is in Frameworks folder, this doe

Re: [pygame] pymunk 4.0.0 released!

2013-08-26 Thread Aikiman
Thank you, cant wait to try this out. :) -- View this message in context: http://pygame-users.25799.x6.nabble.com/pygame-pymunk-4-0-0-released-tp854p856.html Sent from the pygame-users mailing list archive at Nabble.com.

Re: [pygame] Math.Vector2()

2013-07-11 Thread Aikiman
heres the code, just one class and main. Ive commented out the problem code so you need to uncomment to see the errors. Like I said anything where vec*=vec or vec+=vec causes malloc errors. Thanks for helping. import pygame, math, random pygame.init() class Circle(pygame.sprite.Sprite):

[pygame] py2app my pygame - errors

2013-07-01 Thread Aikiman
Its not a pygame specific question but it might be a useful topic for those wanting to package their pygame for OSX and Im hoping somebody here has had experience AND success in doing so. python version: 2.7 pygame version: 1.9.2pre py2app version: 0.7.3 I dont get any errors during the build pro

Re: [pygame] Using pygame.transform.rotozoom()

2013-06-14 Thread Aikiman
Bringing in a transparent .png worked, thanks. -- View this message in context: http://pygame-users.25799.x6.nabble.com/Using-pygame-transform-rotozoom-tp744p755.html Sent from the pygame-users mailing list archive at Nabble.com.

[pygame] Using pygame.transform.rotozoom()

2013-06-14 Thread Aikiman
Well Im close but still no cigar on this issue and its been there from around half way through developing my game. Im trying to achieve a rotating image that scales at the same time with a colorkey. Problem is I can get colorkey to work. Heres the code... self.imagePuff = pygame.image.load("Images

[pygame] Re: Developing on a Mac

2013-06-14 Thread Aikiman
I think my IDLE shat itself a few months ago on Lion, I think there is a bug with Lion or IDLE not sure which so I cant use IDEL anymore, instead I code with Eclipse and run the game inside Terminal. Whatever errors I get, Terminal spits out line numbers and error codes easily enough to read and I

Re: [pygame] pygame.org

2013-06-14 Thread Aikiman
Thanks Rene :) -- View this message in context: http://pygame-users.25799.x6.nabble.com/pygame-org-tp740p742.html Sent from the pygame-users mailing list archive at Nabble.com.

[pygame] pygame.org

2013-06-13 Thread Aikiman
Hello fello pygamers, I was just curious as to whats happening over at www.pygame.org in terms of accepting new registrations. When I try it says this feature has been disabled, has anyone else had this problem, if this is the case is there any information as to why or if they intend to accept reg