On Mon, Feb 23, 2009 at 16:23, James Paige wrote:
> On Mon, Feb 23, 2009 at 06:02:58PM +, Weeble wrote:
>>
>> 1. Don't use/support Linux.
>> 2. Avoid scrolling backgrounds, so tearing isn't such a big deal.
>> 3. Use OpenGL for all rendering, abandoning easy to use surfaces.
>> 4. Super magic
Hey, hi Illume!
There are already a few games on the iphone appstore made with Lua:
http://www.idevgames.com/forum/showthread.php?t=15984
You are not supposed to download and run additional scripts, since
that would bypass apple's controls, but (and IANAL) you can run
scripts included in your app
There has been a recent thread on this list about this same subject:
http://aspn.activestate.com/ASPN/Mail/Message/pygame-users/3152065
Also, what platform do you intend to run your app on? win, linux, osx?
I can imagine a hack could be done for your specific case, using a
second window that play
On 10/28/06, DR0ID <[EMAIL PROTECTED]> wrote:
Perhaps there are more network modules out there I dont know off.
You should take a look a fibranet, that was used for some pyweek entries.
http://cheeseshop.python.org/pypi/FibraNet
Hope this helps,
--
alecu
On 10/9/06, altern <[EMAIL PROTECTED]> wrote:
hi
if i change the width or height of a pygame rect, the center property
changes as well, doesnt it? This is because center is relative to the
top, left. Am i right on this?
When you change the width, height or size properties of a pygame rect,
the
On 9/14/06, Greg Ewing <[EMAIL PROTECTED]> wrote:
PyGame seems unable to handle certain fonts on my
MacOSX system. I've noticed this with a couple of
the PyWeek 3 entries. The symptom is that anything
rendered in the font comes out as nothing but a
series of missing-character symbols.
One of the