Re: [pygame] Pygame non-MPEG1 video options?

2015-02-16 Thread Brian Madden
or linux, popen did not function well with >> ffmpeg (it makes the console non-responsive when an error occurs), so I >> need to kill the ffmpeg process manually from the script after a portion of >> frames is loaded. >> >> Mikhail >> >> On 14 February 2015

Re: [pygame] Pygame non-MPEG1 video options?

2015-02-13 Thread Brian Madden
ilable to your app. > The advantage is that you can use any encoding method ffmpeg supports. If > you need an example of opening a pipe to ffmpeg, just let me know. > > Cheers, > > Ted. > > > > On 14/02/2015 6:41 a.m., Brian Madden wrote: > > Hi Everyone, > &

Re: [pygame] Pygame non-MPEG1 video options?

2015-02-13 Thread Brian Madden
Is there any html support in pygame? I don't know, personally, > but if yes then that's the way i'd suggest ... > good luck, > Charles > > On Fri, Feb 13, 2015 at 10:41 AM, Brian Madden > wrote: > >> Hi Everyone, >> >> I have a Python app that&

[pygame] Pygame non-MPEG1 video options?

2015-02-13 Thread Brian Madden
rted it to PySDL2? From what I've read it seems like there are many similarities since they're both SDL, but I don't know how much "other" work Pygame is doing, and whether if I recreated any of that in Python it will be fast enough? Anyway, sorry I'm a bit all over

[pygame] Pygame 1.9.3 status?

2015-02-06 Thread Brian Madden
rg Python is not really possible in an easy way right now, right? Thanks! Brian -- *Brian Madden* Mission Pinball (blog <http://missionpinball.com> | twitter <https://twitter.com/missionpinball> | MPF software framework <http://missionpinball.com/framework> | sample games

[pygame] pygame.image.tostring() not working?

2015-01-14 Thread Brian Madden
machines, and I can't imagine that's involved in tostring()? So, again, I'm stumped? Thanks a million! Brian -- *Brian Madden* Mission Pinball (blog <http://missionpinball.com> | twitter <https://twitter.com/missionpinball> | MPF software framework <http://missionpinball.com/framework> | sample games <https://missionpinball.com/blog/category/big-shot-em-conversion/>)

Re: [pygame] Is it safe to subclass Pygame Channels and Sound classes?

2015-01-05 Thread Brian Madden
; Lenard Lindstrom > > On 15-01-05 07:50 PM, Paul Vincent Craven wrote: > >> That's normal. I usually subclass Sprites every time I use them. They >> even have methods set up that you are expected to override. >> >> Paul Vincent Craven >> >> On

[pygame] Is it safe to subclass Pygame Channels and Sound classes?

2015-01-05 Thread Brian Madden
om an external module before, and I guess I'm wondering whether that's ok to do or whether that's frowned upon? Thanks in advance! Brian -- *Brian Madden* Mission Pinball (blog <http://missionpinball.com> | twitter <https://twitter.com/missionpinball> | MPF software

Re: [pygame] Pygame blitting 8-bit surfaces doesn't ignore palettes?

2014-12-03 Thread Brian Madden
at makes total sense. Awesome. Thanks so much for the feedback and ideas! Brian On Wed, Dec 3, 2014 at 4:25 PM, Lenard Lindstrom wrote: > Hi Brian, > > On 14-12-02 09:56 AM, Brian Madden wrote: > >> Hi. I'm working with 8-bit surfaces in Python 2.7 with Pygame 1.9.2pre. >&

[pygame] Pygame blitting 8-bit surfaces doesn't ignore palettes?

2014-12-02 Thread Brian Madden
us as to whether this is this a bug, or is my understanding of how Pygame works with 8-bit surfaces not correct? (In my case I have multiple surfaces each with their own palettes, and if I blit a pixel value of "1" then I want it to be "1" on my destination surface regardless of what any o

[pygame] Difference between Pygame 1.9.2pre, 1.9.2a0, 1.9.2...

2014-12-02 Thread Brian Madden
Pygame 1.9.2 is better on Python 3 then that might help us make that decision.) Anyway I've spent several hours googling and reading through the list about this but unfortunately it's left me more confused than ever. I'm spending about 40 hours a week working on our project and I'