or linux, popen did not function well with
>> ffmpeg (it makes the console non-responsive when an error occurs), so I
>> need to kill the ffmpeg process manually from the script after a portion of
>> frames is loaded.
>>
>> Mikhail
>>
>> On 14 February 2015
ilable to your app.
> The advantage is that you can use any encoding method ffmpeg supports. If
> you need an example of opening a pipe to ffmpeg, just let me know.
>
> Cheers,
>
> Ted.
>
>
>
> On 14/02/2015 6:41 a.m., Brian Madden wrote:
>
> Hi Everyone,
>
&
Is there any html support in pygame? I don't know, personally,
> but if yes then that's the way i'd suggest ...
> good luck,
> Charles
>
> On Fri, Feb 13, 2015 at 10:41 AM, Brian Madden
> wrote:
>
>> Hi Everyone,
>>
>> I have a Python app that&
rted it to PySDL2? From what I've read it seems like there are many
similarities since they're both SDL, but I don't know how much "other" work
Pygame is doing, and whether if I recreated any of that in Python it will
be fast enough?
Anyway, sorry I'm a bit all over
rg Python is not really
possible in an easy way right now, right?
Thanks!
Brian
--
*Brian Madden*
Mission Pinball (blog <http://missionpinball.com> | twitter
<https://twitter.com/missionpinball> | MPF software framework
<http://missionpinball.com/framework> | sample games
machines, and I can't imagine that's involved in tostring()?
So, again, I'm stumped?
Thanks a million!
Brian
--
*Brian Madden*
Mission Pinball (blog <http://missionpinball.com> | twitter
<https://twitter.com/missionpinball> | MPF software framework
<http://missionpinball.com/framework> | sample games
<https://missionpinball.com/blog/category/big-shot-em-conversion/>)
; Lenard Lindstrom
>
> On 15-01-05 07:50 PM, Paul Vincent Craven wrote:
>
>> That's normal. I usually subclass Sprites every time I use them. They
>> even have methods set up that you are expected to override.
>>
>> Paul Vincent Craven
>>
>> On
om an
external module before, and I guess I'm wondering whether that's ok to do
or whether that's frowned upon?
Thanks in advance!
Brian
--
*Brian Madden*
Mission Pinball (blog <http://missionpinball.com> | twitter
<https://twitter.com/missionpinball> | MPF software
at makes total sense. Awesome.
Thanks so much for the feedback and ideas!
Brian
On Wed, Dec 3, 2014 at 4:25 PM, Lenard Lindstrom wrote:
> Hi Brian,
>
> On 14-12-02 09:56 AM, Brian Madden wrote:
>
>> Hi. I'm working with 8-bit surfaces in Python 2.7 with Pygame 1.9.2pre.
>&
us as to whether this is this a bug, or is my understanding
of how Pygame works with 8-bit surfaces not correct? (In my case I have
multiple surfaces each with their own palettes, and if I blit a pixel value
of "1" then I want it to be "1" on my destination surface regardless of
what any o
Pygame 1.9.2 is better on Python 3
then that might help us make that decision.)
Anyway I've spent several hours googling and reading through the list about
this but unfortunately it's left me more confused than ever. I'm spending
about 40 hours a week working on our project and I'
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