hi,
if you are working on a classic raycasting engine like wolfenstein3d or
similar games used where you only have vertical walls there is a short
tutorial on http://www.permadi.com/tutorial/raycast/ or one at
http://student.kuleuven.be/~m0216922/CG/raycasting.html
they are both not in python
.
pygame.time.set_timer(pygame.USEREVENT, 1000)
while True:
event = pygame.event.wait()
if event.type == pygame.QUIT:
break
elif event.type == pygame.USEREVENT:
print 'timer'
Christian Reichlin wrote:
hello,
i made a litte app with pygame. i had troubles with the event l
hello,
i made a litte app with pygame. i had troubles with the event loop using
pygame.event.wait and userevents, triggered by
pygame.time.set_timer(pygame.USEREVENT, 1000)
the following code didn't work. it looks like during pygame.event.wait()
userevents aren't processed internally. as lon