Hi Ian
I could try it but would be looking at the the key-up. For you will note
in my old event key char, or OnKey function I was looking ahead. That is OK
and it worked with the elif list, but the textctrl edit field can have
pointers that do not point to the actual text position.
When r
Hi!
Does anyone have a good example on capturing key events?
I got my text to speech to work better, will in the future remove the
buttons and only have the file menu.
It seems to work fine and now use sub menu's for voice settings.
What will be needed as an event to capture the
Hi!
It never worked, it is just that it never worked.
Wyatt Olson
To: pygame-users@seul.org
This appears to get the total number of channels, not the number of active
channels. However, I tried using get_busy(), but it still does not seem to
work.
See the following modifications to m
Hi!
I have made a SAPI 5 module for those who are blind/visually impaired
programmers. I have reduced down and added a few features into the SAPI 5
speech
module I have created. You can now save and read wav files.
The test module tests most of the features I have in it at the moment.
As a note to this message post:
the error I was getting for both the spell and the isfilename was traced
down to simple factors. One problem is finding clear explanations and then
checking the erroor codes. I found both on the issues mentioned about the SAPI
5 issues. The test I was ru
Hi!
I guess in some cases the email message gets messed up so I attached the
SAPI 5 test for voices along with an HTML version using Java Script. It also
has the methods and a voice by name assignment since the voices are an array
list by element. So I use the description to find the name. It
Hi!
No, but maybe, pytts has no pitch method.
This is just for those who wish to have just the sapi 5 directly.
Is this related to PyTTS?
--
Jake
Hi!
Below is the settings to use the built in SAPI 5 voices. It will also
read any other voices loaded into the SAPI 5 and stores the list of all of
them.
You can change the names of the methods if you so desire. I am giving
you an example of how to set up your voices.
NOTE:
The pitc
Hi!
I guess one approach would be to use OcempGUI
http://ocemp.sourceforge.net/manual/manual.html
From: Astan Chee
Hmm, Im stuck then. I need my game to have texboxes, comboboxes, labels and
various other text-input widgets. Can pygame do this easily as I do it in wx?
Im not sure how to
Hi Ian,
Yes, and also sound recording for pygame because the web site showed only
playing options, no recording...
Bruce
Hi,
Given some image files, how can you convert them to get a movie file using
Python?
I'm hoping it can be done in PyGame, though perhaps not. In the latt
Ian,
Below is a simple check knowing only the angle of the vector. The while
loop is moving along that vector in steps. Now this is what is needed inside a
normal screen with 2 or more objects. For the angle between them is what is
being used here. This assumes one is static and one moving
Hi!
I guess we could talk any language to death on speed, but being smart on
how to speed up the existing one is the best approach.
As I said, Ian could use the example I gave him and the other comments
which he has already said he does. The distance instead of the square root
for that is
Hi!
Another thought, same as before but adding the other comment about bins.
If your object is heading in a certain direction and you know the surface
point of that object, now make a dictionary key point for it. Same for all
other objects, knowing there direction.
key=str(x)+str(-y)+str(
Hi!
I am just making an observation on this and objects, maybe I am missing
the point, but when checking collisions, if you know your objects size, the
vertex, or point depending on direction, could you not not solve this by
just the direct line between the 2 objects and not the surface?
Hi!
No, this is the place to discuss it because if we wish to make games,
work with existing platforms, and want speed, that is the way to go. Now
that we have had this discussion, and found solutions, now we have a list of
ways to resolve it.
This is the place to discuss all of this and
Hi Ian,
I think what you are saying and I agree, is that when someone has fixed
something by going back to C code, then why not make a module for that code.
Thus all you do is insert the C code using a Python/Pygame module name...
But slowing down is when it uses the Python interpreter,
stall and select - uninstall. I guess that is the only way to do
it. As what I could see as the fix for SAPI not supported, by getting rid of
that voice install...
Bruce
> FT wrote:
>> Hi,
>>
>> Since Microsoft has deliberately destroyed the use of the TTS
>&g
en reading the
Microsoft stuff and errors that is all I found in how to fix his problem.
So, someone has to help Ian and what is going wrong with his computer.
Bruce
pyTTS works on Vista. It just has a different selection of voices.
gb
FT wrote:
> Hi,
>
> Since Microso
Hi,
Since Microsoft has deliberately destroyed the use of the TTS engines in
VISTA, does anyone know if someone is going to make a TTS version for VISTA?
Bruce
Hi Ian,
Thanks, I downloaded it and saving some of my wav files as ogg. I wanted
something that allowed me to easily convert all those huge wav files into
something transportable and small.
Prior to you sending this I had found one other converter but not friendly
to screen readers. T
Hi!
I had asked before but centered it on recording and was given the page
for the mixer but no record features. The burning onto CD is resolved and
works fine but do we have a way to translate wav to OGG?
I would like to know if someone has written a module to convert formats
into other
e a single forward slash, or double backslash you'll be ok.
-Doug
FT wrote:
> Hi Lenard
>
> your not going to believe this after extensive testing, what was
needed
> was the import os.path for that file and only that file would not play
> without the path.
>
> I am not
sound.play()
while pygame.mixer.get_busy():
pass
Lenard
FT wrote:
> Hi!
> I am not sure if this is related because I do not get any scratching
on
> my sounds when I only use pygame.init with no mixer init but the attached
> file, the only one of the bunch I have will not play at all.
Hi!
I am not sure if this is related because I do not get any scratching on
my sounds when I only use pygame.init with no mixer init but the attached
file, the only one of the bunch I have will not play at all. In fact it says
error, no src. Also it says it is a null file.
It is an 8 bit,
Hi!
It will send the music out slower if you have increased the buffer size.
Not at a slwoer speed entirely, just starting the music slower, more of a
pause before starting.
Bruce
Just tried it, no differens I am afraid. One thing I noticed , and that
was true for
the mingw version
Hi!
I think there was also an issue of pre-init for any init would wipe out
any settings. So the pre-init was setup to prevent the loss of any settings
besides the size of the buffer to hold the data. The issue comes up all the
time and is in the specs on the mixer and sound. Where it recommen
Hi!
Did you try 4096 instead of 2048? It is a problem as the specs say. It
is what is in cash verses load speed to get the sound started...
I have just tried the RC5 build from
http://www3.telus.net/len_l/pygame.htm .
Graphicly everything seem to work well so far but the music output
sounds r
early for me to get
a full understanding of what can be done. Writing and expanding is the way I
learn. Each method used when needed and such.
Bruce
On, Wed Mar 19, 2008, FT wrote:
>
> Hi,
>
> Marcus was going to work on the version to allow text and such for
> buttons
Hi Marcus,
I know, I am busy with doing what I have to work with. Besides, what I
am doing will keep me busy until you have something. Then, with what I have
written, I can then use what you have made up for me. As with all stuff, it
is hard to find a complete knowledge base for all stuff, es
was a developer who could serve as a mentor,
accessibility features could possibly be a google summer of code
project.
On Tue, Mar 18, 2008 at 3:57 PM, FT <[EMAIL PROTECTED]> wrote:
>
> Hi!
>
> When will the MSAA or handicapped, blind, accessible version be looked
> at? To
Bruce
You would have to look at the MSAA and the definition, Micro Soft
Access...
What?
On Wed, Mar 19, 2008 at 9:57 AM, FT <[EMAIL PROTECTED]> wrote:
>
> Hi!
>
> When will the MSAA or handicapped, blind, accessible version be looked
> at? To allow easy acce
Hi!
When will the MSAA or handicapped, blind, accessible version be looked
at? To allow easy access to the buttons and such?
Bruce
From: "Brian Fisher" <[EMAIL PROTECTED]>
Sent: Tuesday, March 18, 2008 4:50 PM
They are official release candidates, meaning we think they could be
an
Ian,
This error sounds like a wrong revision level or change in the data type
structure, usually related to revision levels. So probably it was not compiled
correctly or just the wrong revision level.
Ian Sent:
C:\dev\Python25\Projects\Pygame Programs\Parabola\4\dist>Parabola4.exe
Traceba
Run it at the DOS prompt or command line
New problem.
My program (which only uses pygame) doesn't run when py2exe'd. It says
something about not being able to find the surfarray module when the .exe is
run, but it closes almost instantly, so I can't really tell. I upgraded to
pygame 1.8, if
"Gary BIshop" <[EMAIL PROTECTED]> Wrote:
I repeat, pyTTS, at least the version 3.0 that I have, does not have a
method or property named Pitch. You are, I think simply assigned those
values to an instance variable that you are adding to the tts object.
Do you hear the pitch change when you assign
aid I don't understand - so the script you emailed works fine
for you in python 2.5 on your windows box, right?
So then what exactly doesn't work? I still don't get why you think
pygame is involved...
On Fri, Mar 7, 2008 at 3:45 PM, FT <[EMAIL PROTECTED]> wrote:
> Belo
Hi!
Below is the speech.py file which will load in python25 from my windows
OS. It uses the same command as in the pygame example, no different. So, the
same import should be in affect, except if pygame uses these same commands,
the pitch does not work.
import pyTTS
import time
tts = pyTTS.Cr
different
revision level...Mixer???
Bruce
Brian Fisher Wrote:
pygame doesn't have any text-to-speech features. I don't think pygame
is related to the problem. I think it's a red herring.
On Fri, Mar 7, 2008 at 11:31 AM, FT <[EMAIL PROTECTED]> wrote:
>
> When ru
When running a python25 game I get the tts.Rate and tts.Pitch to work
fine. But when using pygame the tts.Pitch is not there, is there a reason
why? Is it because of the wrong version used to make pygame?
I am using pygame 1.8.0 rc3 and it just says that this parameter is not
a part of th
Thanks, I want to make copies that are not on a hard drive to have a backup
storage. Give it to some friends getting into programming, and family...
Bruce
This does audio in pygame programs:
http://www.pygame.org/docs/ref/cdrom.html
If you just want to distribute, can just burn prog
Was there ever a project to write CD/DVD Burning programs to save games?
Bruce
What ever happened to a list talking about game writing and code?
Besides, the ship in the garage was, "My Favorite Martian!" Any other
would be copy right infringement, a stolen idea. Ha! Ha!
Also Rod Serling wrote about the "Will The Real Martian Stand Up?" where
footsteps came out
Yes Laura, my very point! Since some do it at the bottom as noted, it is a
pain to read all the way down. The bottom is only for first time readers. It
also depends on how someone receives there mail and reads first to last or
last to first, if organized by date, or date and subject.
Bruc
From: "Joe Johnston" <[EMAIL PROTECTED]>
Sent: Sunday, March 02, 2008 9:22 AM
Subject: Re: [pygame] Text To Speech PYTTS
Luke Paireepinart wrote:
> So you read "lane fire" instead of "fire lane".
Joe Johnston Wrote:
I think top-posting is useful in those places where the correspondants
stubbo
Gary,
NVDA uses a large choice of engines and wondering if you have looked at it?
Gives you choices on what to use.
Bruce
Ian,
I am not sure if there is a tts for Vista, but the Vista has gone to
SAPI5.3 and the voices are not the same. I am sure the commands are not the
same but where is the error? It probably will not support SAPI 5.1 even though
they say it will.
You probably have to look up in the tt
Hi Gary,
Yes, that is probably his problem. It is advertised everywhere, kind of
the usual Microsoft joke.
Also, I found the web page that had all your hints on getting things to
work. After all the no help at the Microsoft site and such I did do the
voice install you recommended once I
Did you do the Vista version on that page?
same error...
Hi Ian,
I do not know if Gary gave you this but try it:
http://wwwx.cs.unc.edu/~gb/wp/research/hark-the-sound/install-instructions/
- Original Message -
From: Ian Mallett
To: pygame-users@seul.org
Sent: Saturday, March 01, 2008 1:28 AM
Subject: Re: [pygame] Text To Speech PYTTS
.
Unless there is something on the XP disk for repair or add.
But if there is an add feature let me know.
Bruce
You need the additional voices. XP comes with only MSSam. You can get
Mary and Mike here:
http://www.cs.unc.edu/Research/assist/Hark3/SAPI5VoiceInstaller.msi
gb
FT wrote
more organnized, like below.
Bruce
- Original Message -
From: "Luke Paireepinart" <[EMAIL PROTECTED]>
To:
Sent: Saturday, March 01, 2008 4:00 AM
Subject: Re: [pygame] Text To Speech PYTTS
FT wrote:
> Try Looking Here:
>
> # download installer file
Hi!
No, for an error will come up if you use the 4 version for Python 2.5 so
it will not work.
But, having loaded the SAPI5 I can not access the Mary and Mike voices,
even though I used the SAPI installer. So something is going on or they are
not being installed.
Mine does work but o
Subject: Re: [pygame] Text To Speech PYTTS
Which one? I downloaded and installed the 2.0MB one, but it said the same
thing...
Sample:
http://www.daniweb.com/code/snippet326.html
Try Looking Here:
# download installer file pyTTS-3.0.win32-py2.4.exe
# from: http://sourceforge.net/projects/u
Subject: Re: [pygame] Text To Speech PYTTS
Which one? I downloaded and installed the 2.0MB one, but it said the same
thing...
Try Looking Here:
# download installer file pyTTS-3.0.win32-py2.4.exe
# from: http://sourceforge.net/projects/uncassist
# also needs:
http://www.cs.unc.edu/Research/
Download what is needed for your error:
http://www.microsoft.com/downloads/details.aspx?familyid=5E86EC97-40A7-453F-B0EE-6583171B4530&displaylang=en
>>> import pyTTS
>>> tts = pyTTS.Create()
Traceback (most recent call last):
File "", line 1, in
tts = pyTTS.Create()
File "C:\dev\Python2
I am not sure what your error would be except that you may not have the recent
speech for windows installed.
There are certain things to download at the web site, 3 things total. But I
did not download anything but the PYTTS and it worked on my Windows XP Pro
platform.
so take a look a
Hi!
Below is a nice demo game using the text to speech. It is a maze game
using it. I guess anything can go from here.
From: "kschnee" <[EMAIL PROTECTED]>
Sent: Friday, February 29, 2008 11:22 AM
Subject: Re: [pygame] Text To Speech PYTTS
On Fri, 29 Feb 2008 11:16:26 -05
On Fri, 29 Feb 2008 11:16:26 -0500, "FT" <[EMAIL PROTECTED]> wrote:
>
> To get text to speech software, or PYTTS, this is the download page for
> the Text To Speech engine.
>
> North Carolina Assistive Technology Downloads:
> http://sourceforge.net/project/show
Hi!
Below is a page of the tutorial that you will find at the web site.
On Fri, 29 Feb 2008 11:16:26 -0500, "FT" <[EMAIL PROTECTED]> wrote:
>
> To get text to speech software, or PYTTS, this is the download page for
> the Text To Speech engine.
>
> Nort
To get text to speech software, or PYTTS, this is the download page for the
Text To Speech engine.
North Carolina Assistive Technology Downloads:
http://sourceforge.net/project/showfiles.php?group_id=65529#downloads
ossible there's already a Python library for TTS.
>I haven't done any research into TTS in about 5 years.
The University of North Carolina wrote one.
http://www.cs.unc.edu/Research/assist/doc/pytts/
Laura
On 28 Feb, FT <[EMAIL PROTECTED]> wrote:
> I am a new programmer and us
Hi!
I was also wondering along these lines if anyone knows who has the best
text to speech documentation? I would like to learn how to use it, and write my
own talking games.
I am using the windows OS
Bruce
Subject: Re: [pygame] Sound to String
You can use sndarray to chan
Hey!
I would like to learn Pygame and watch the bugs and get solutions.
Enough is enough, lets just talk about programming. There are hackers
everywhere and those who feel good at others suffering and expense. The
world is a mess, lets keep it clean, at least try here...
Bruce
If y
Yes, the Pygame event is exactly that and using the K_ codes for checks. I
also added this other function as well which uses the windows version and is
just a little more in the check using a dictionary list for inserting
commands. This time inside I use a GG method variable to store the
dictionar
Hi Again,
This is the example you want for what you are doing.
Enjoy!
Bruce
# File: msvcrt-example-2.py
import msvcrt
import time
print "press SPACE to enter the serial number"
while not msvcrt.kbhit() or msvcrt.getch() != " ":
# do something else while we're waiting
print "
You can use this input for your check. Inside the while statement place a
keydown check and it should work. This is what I use for my game at the moment
for single key strokes. I will send the while check in my second email to the
list.
Enjoy programming.
Bruce
import msvcrt #INP
Hi!
Here is the skeleton file to use and the first 2 lines I use a batch
file to insert those names. Where the first one is the game to compile and
the second variable is the new name for the game and the executable file
that will be made.
My batch file just looks at what you placed on t
Hi!
A thought, I am sure you probably have tried it. But you mention the
vector, and you know the direction, thus you can reduce the field of
mask/test then check less pixels in the upcoming collision point(s). Just a
thought, just requires that vector and how to write that vector. Knowing the
Hi Kamilche
Being a blind user and the need for an all text version. It would be
nice to have something that is complete text oriented. I have not tried any
for the screen does not allow the screen reader to scan unless it is
standard Window Classic with classic colors and standard buttons and
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