[pygame] planes 0.6.0 released

2013-03-05 Thread Florian Berger
Hey, I have just released v0.6.0 of the planes module. planes is a hierarchical surface framework for PyGame, extending it with a hierarchy of mouse-sensitive, draggable Surfaces that can be used as sprites, windows, icons or other interactive elements. In addition, the planes.gui module provid

Re: [pygame] Tone Generator with Pygame, SciKits AudioLab & SciPy - Less laggy method?

2012-11-22 Thread Florian Berger
Hi, 13 Oct 2012 17:29:46 -0400 brian : > > Can anyone recommend a faster method for playing sine waves? Perhaps > there is a better Audiolab method or different module? Check out pyo: https://code.google.com/p/pyo/ I've used it in DSP, it's pretty awesome, and really fast. Cheers, Flo

Re: [pygame] (newish?) SVG examples?

2012-02-29 Thread Florian Berger
Hi Jake, Jake b : > > I'm Looking for a vector rendering example, to render .SVG images. > [...] I'm looking for what code / library to use, ( to prep for > Pyweek. ) Might not be quite what you are looking for, but I found a look at the "Things" source tremendously helpful: https://savannah.n

Re: [pygame] cx_Freeze and non-BMP images: my possible solution

2012-01-04 Thread Florian Berger
Hi, Rastagong : > > I have been struggling for a while with cx_Freeze to have my Windows > executables handle PNG images, and more generally non-BMP images. > [...] > Does it work for you too? I have been using Python 3.1, Pygame 1.9.1 and cx_Freeze 4.2.2 on Win2k for a while now, and I have neve

Re: [pygame] Surface.blit() BLEND_ADD vs. BLEND_RGBA_ADD

2011-12-23 Thread Florian Berger
Hi! René Dudfield : > > Maybe the RGBA_PREMULT of pygame.image.tostring could be used... It works. Thanks, man! A visual example of the problem and your solution is at http://pastebin.com/0JJQVYe8 . Just curious, how bad is the performance penalty for this double conversion step? Would it be be

Re: [pygame] Surface.blit() BLEND_ADD vs. BLEND_RGBA_ADD

2011-12-19 Thread Florian Berger
Greg Ewing : > > What you need is an image with premultiplied alpha. > An operation for doing that might be a useful addition. +1 Is there a feature request tracker for Pygame somewhere? Regards, Florian

Re: [pygame] Surface.blit() BLEND_ADD vs. BLEND_RGBA_ADD

2011-12-17 Thread Florian Berger
Hi René! René Dudfield : > > #define BLEND_RGBA_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \ > tmp = dR + sR; dR = (tmp <= 255 ? tmp : 255); \ > tmp = dG + sG; dG = (tmp <= 255 ? tmp : 255); \ > tmp = dB + sB; dB = (tmp <= 255 ? tmp : 255); \ > tmp = dA + sA; dA =

Re: [pygame] Surface.blit() BLEND_ADD vs. BLEND_RGBA_ADD

2011-12-15 Thread Florian Berger
Hi! Ian Mallett : > > Simply call .convert_alpha() on each surface after you make your > window. This clears up most problems. I am doing that already. In fact I blit the sprite, so I can see that alpha works; then I create a Surface.copy(), manipulate that and blit it over the sprite using BLEN

[pygame] Surface.blit() BLEND_ADD vs. BLEND_RGBA_ADD

2011-12-15 Thread Florian Berger
Hi, I am toying around with the above blitting flags. I am blitting a RGBA sprite surrounded by transparent (i.e. alpha) pixels on a solid RGBA surface (at least I suppose it is so, both are created from RGBA PNG images). In my test setup, there is no difference between BLEND_ADD and BLEND_RGBA_A

[pygame] fix homebrew install instructions link on pygame.org

2011-12-12 Thread Florian Berger
Hi! On http://pygame.org/download.shtml, under "Macintosh", there is a link to "homebrew install instructions" pointing to https://bitbucket.org/pygame/pygame/issue/82/homebrew-on-leopard-fails-to-install#comment-627494 This should now point to the updated instructions at https://bitbucket.org/

Re: [pygame] any gentoo people in the house?

2011-09-11 Thread Florian Berger
Hi René, René Dudfield : > > If you could get the gdb stack trace, that might be helpful too. Hope that is it: Python 2.6: ... (gdb) where #0 0xe424 in __kernel_vsyscall () #1 0xb74cfdf0 in raise () from /lib/libc.so.6 #2 0xb74d1628 in abort () from /lib/libc.so.6 #3 0xb750c355 in ?? ()

Re: [pygame] any gentoo people in the house?

2011-09-05 Thread Florian Berger
Hi, René Dudfield : > > https://bitbucket.org/pygame/pygame/issue/36/example-fontypy-crashes-with-double-free > > python -m pygame.examples.fonty > > If any gentoo person is able to test this, it would be much > appreciated! Confirmed. $ python2 fonty.py *** glibc detected *** python2: double

Re: [pygame] any gentoo people in the house?

2011-09-05 Thread Florian Berger
Hi René, > If any gentoo person is able to test this, it would be much > appreciated! Gentoo user here. I'll check it out. Regards, Florian -- My OpenPGP-Key: http://florian-berger.de/fberger-gpg_key.txt If you don't know what this is, please ignore the attachment. signature.asc Des