[pygame] which distribution to use for OSX mavericks python 2.7 ?

2014-05-04 Thread Floris van Manen
Where can i find the latest distribution of pygame to be used with OSX mavericks and python 2.7.6 ? e.g. where can i find the download link ? Thanks .F

Re: [pygame] PySDL2 0.9.2 released

2014-04-13 Thread Floris van Manen
On 13 Apr 2014, at 09:25, Marcus von Appen m...@sysfault.org wrote: PySDL2 0.9.2 has been released. on OSX 10.9.2 only the following examples work properly: sdl2hello.py pixelaccess.py draw.py colorpalettes.py All others fail for various reasons: === particles.py AttributeError:

Re: [pygame] PySDL2 0.9.2 released

2014-04-13 Thread Floris van Manen
On 13 Apr 2014, at 09:25, Marcus von Appen m...@sysfault.org wrote: The documentation, listing all of its features, can be browsed online at http://pysdl2.readthedocs.org/. the url points to a non-existing site. .F signature.asc Description: Message signed with OpenPGP using GPGMail

Re: [pygame] PySDL2 0.9.2 released

2014-04-13 Thread Floris van Manen
On 13 Apr 2014, at 10:12, Marcus von Appen m...@sysfault.org wrote: Those errors indicate that you may have some older version of PySDL2 installed (probably 0.8.0 or earlier), which is loaded instead of 0.9.2. Try to deinstall it first. 0.9.0 introduced some backwards-incompatible changes

Re: [pygame] Pygame module crashing on run

2014-02-17 Thread Floris van Manen
if you reduce the test program to clock = pygame.time.Clock() done = False tel = 0 while not done: tel += 1 pos = pygame.mouse.get_pos() print tel, pos pygame.display.flip() clock.tick(40) pygame.quit() you'll notice that there is not cursor position returned On 17 Feb

Re: [pygame] test build. testers? mac osx snow leopard 64 bit intel only build.

2011-01-10 Thread Floris van Manen
Is the macport python version ok too ? .F On Jan 11, 2011, at 01:44, René Dudfield wrote: Hi, I've made a test build for OSX snow leopard: http://f0o.com/~rene/stuff/pygame-1.9.2pre-py2.6-macosx10.6.mpkg.zip This one is for the apple python. So most people who just use the python

Re: [pygame] Strange (uncommon) behaviour of Font.render()

2011-01-09 Thread Floris van Manen
you could try text = font.render(Hello world!, 1, (255, 255, 0,255), None) On Jan 9, 2011, at 21:31, Gregor Lingl wrote: Executing the script import pygame pygame.init() screen = pygame.display.set_mode((400, 300)) font = pygame.font.SysFont(Arial, 64) text =

Re: [pygame] Strange (uncommon) behaviour of Font.render()

2011-01-09 Thread Floris van Manen
then try text = font.render(Hello world!, 1, (255, 255, 0), background=None) On Jan 9, 2011, at 22:38, Gregor Lingl wrote: Am 09.01.2011 21:59, schrieb Floris van Manen: you could try text = font.render(Hello world!, 1, (255, 255, 0,255), None) Ok. I did. But it doesn't work either

Re: [pygame] Strange (uncommon) behaviour of Font.render()

2011-01-09 Thread Floris van Manen
On Jan 9, 2011, at 23:08, Gregor Lingl wrote: then try text = font.render(Hello world!, 1, (255, 255, 0), background=None) Is there any reason, why this could work differently? Named arguments can be presented in any order. If there are more optional arguments in between, you'd get