Re: [pygame] Quick OS survey - 2013

2013-12-14 Thread Frozenball
35% Windows 7 25% Ubuntu 40% Mac OS X Maveric 2013/12/13 Jerome Rose > 50% Windows 7/8 > 50% Arch Linux > > > > On Fri, Dec 13, 2013 at 11:29 AM, david BERTRAND wrote: > >> 90% arch linux (writing) >> 10% Windows 7 + Windows xp + MacOs 10.6 (testing) >> >> >> 2013/12/8 Chris Handy >> >>> 100%

Re: [pygame] Pygame "look and feel"

2013-10-12 Thread Frozenball
I hope the website gets the new look this time. I remember there was an old project a year or two ago about updating the website that ultimately didn't go anywhere. 2013/10/10 Aikiman > Slight adjustment making the word more legible > >

Re: [pygame] Redesigning the pygame.org website

2012-09-17 Thread Frozenball
I'm pretty sure there was a facelift project going on a year ago. 2012/9/17 Al Sweigart : > Hi everyone. Does anyone know of people who want to redesign the Pygame.org > website? It seems like getting a facelift could help it out a lot. > > -Al

Re: [pygame] Re:

2011-07-05 Thread Frozenball
There probably should be easier instructions for unsubscribing On 5.7.2011 16.03, "Sunny Sachanandani" wrote: > unsubscribe pygame-users

[pygame] Ugly font rendering?

2009-12-22 Thread Frozenball
Hello, For some odd reason the fonts in Pygame seem rather ugly. I have tried different fonts with and without antialiasing but still they have little pixel issues when rendered in small size while the fonts in Photoshop/The GIMP/whatever are always sharp and good-looking. Picture: http://img707.

[pygame]

2009-12-22 Thread Frozenball
help

[pygame] unsubscribe

2009-08-12 Thread Frozenball
unsubscribe

Re: [pygame] pygweb milestone 1 released

2009-06-01 Thread Frozenball
Links should more darker -- it's hard to see light green on a white background On Mon, Jun 1, 2009 at 12:24 PM, Marcus von Appen wrote: > pygweb 1.0 (milestone 1) was released. > > pygweb is an ongoing effort of redesigning and rewriting the pygame.org > website and to enhance it by new features.

Re: [pygame] A* module using surfaces for walkability data

2009-03-30 Thread Frozenball
I doubt text (code) will take much space? On Sat, Mar 28, 2009 at 12:07 AM, Yanom Mobis wrote: > building it in to pygame wouldn't be a good idea- it would take up space > even if you didn't use it. After all, modularity is the soul of python. > > --- On Fri, 3/27/09, pymike wrote: > > From: pym

Re: [pygame] Font

2009-03-25 Thread Frozenball
And make sure to cache it. On Wed, Mar 25, 2009 at 4:08 AM, Ian Mallett wrote: > Read the docs. > > Simple example: > > antialias = True > color = (255,0,0) > Font = pygame.font.SysFont("Times New Roman",12) > RenderedFontSurface = Font.render("blah",antialias,color) > > Ian >

Re: [pygame] GSoC Proposal: Basic gui system

2009-03-21 Thread Frozenball
On Sat, Mar 21, 2009 at 1:39 PM, Jug wrote: > Hi, > > I would really like to have a pygame.gui module. Many/all pygame > programs need to have a user interface and often it's more than two > buttons. Thats always the same and why always reinvent the wheel? > There are some pygame guis but I neithe

Re: [pygame] Pygame AI module

2009-03-19 Thread Frozenball
Hi. Umm? On Thu, Mar 19, 2009 at 12:29 PM, wrote: > Hi >

Re: [pygame] Very beginner level question

2009-02-09 Thread Frozenball
I disagree. When I started using Pygame, I found most tutorials either outdated or they were not telling things clearly. We should update the website and maybe even give it a whole new look. On Fri, Feb 6, 2009 at 8:51 PM, Matthias Treder wrote: > There are excellent tutorials on the pygame websi

[pygame] What happened to pySteam?

2009-02-04 Thread Frozenball
There was this project which tried to replicate Steam for Python games. Where is it now?

Re: [pygame] Text() class, a pygame.font.Font() helper classes

2009-01-09 Thread Frozenball
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Having a proper text wrapper would be a godsend. I tried making my own but that didn't end up well. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (MingW32) Comment: http://getfiregpg.org iD8DBQFJZ6CMaOkdBMkI09YRArMQAKCS4dK1IsaCMjiQ1dz342T8XE1hE

Re: [pygame] Re: How to render japanese characters with font?

2009-01-05 Thread Frozenball
In Python3 'u' is not needed for unicode text but apparently pygame hasn't been released for it yet (?). On Sun, Jan 4, 2009 at 8:40 PM, .kiro. wrote: > Hi There , i did \o/ > just put u , unicode before text. msg = u"きろたわ" , really easy. > > > > On Jan 4, 3:02 pm, "leo kirotawa" wrote: >> Hi t

Re: [pygame] Python cant read

2008-11-14 Thread Frozenball
This did the trick for me: 1. Create a file named 'python.bat' with contents: D:\Programs\Python\python.exe %* (edit the path so it points to your python installation) 2. Place the file (python.bat) into C:/WINDOWS/system32/ On Thu, Nov 13, 2008 at 6:54 PM, Matt Pearson <[EMAIL PROTECTED]> wro

Re: [pygame] Indie Game Host

2008-10-23 Thread Frozenball
Personally I use a "software firewall". For example, if the application tries to create a new file, it asks my permission first. It's kind of annoying but at least it keeps me safe. On Thu, Oct 23, 2008 at 12:13 AM, Matt Kremer <[EMAIL PROTECTED]> wrote: > Quoting Lenard Lindstrom <[EMAIL PROTECTE

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread Frozenball
I vote for Flying Circus as well.

Re: [pygame] PyGameDB coming along well

2008-08-19 Thread Frozenball
I played that game some months ago. If I remember correctly, I was 17-19 kyu or something. Too bad I can't play this game in real life, even thought it would be much more fun than playing Go online. *sigh* On Tue, Aug 19, 2008 at 9:08 AM, Knapp <[EMAIL PROTECTED]> wrote: > Did you know that there

Re: [pygame] PyGameDB coming along well

2008-08-18 Thread Frozenball
Just figured out why you were so obsessed with water. I feel dumb now :-) I created a mockup for the website: http://pivot.servut.us/pygamedb/ I would like to note that the top side of the page is not done (it's ugly and the logo doesn't fit it: I'll redo it (both logo and the top part)).

Re: [pygame] PyGameDB coming along well

2008-08-16 Thread Frozenball
, Aug 16, 2008 at 6:25 PM, Frozenball <[EMAIL PROTECTED]> wrote: > I woud love to help you with the logo and website. > > P.S. Are there any legal issues (trademarks etc.) to use the word > 'pygame' in the title? >

Re: [pygame] PyGameDB coming along well

2008-08-16 Thread Frozenball
I woud love to help you with the logo and website. P.S. Are there any legal issues (trademarks etc.) to use the word 'pygame' in the title? On Fri, Aug 15, 2008 at 8:25 PM, Richie Ward <[EMAIL PROTECTED]> wrote: > The PyGameDB project which has similarity's to the commercial platform > "Steam" is

Re: [pygame] 100% CPU FAQ

2008-08-06 Thread Frozenball
Personally I would love if there were an option to use hardware acceleration (OpenGL) instead of software rendering. I know there exists an option for that, but it doesn't work that well (requires fullscreen). On Fri, Aug 1, 2008 at 2:56 AM, Brian Fisher <[EMAIL PROTECTED]> wrote: > Pygame using m

Re: [pygame] phpbb forum missing at pygame.org website

2008-07-27 Thread Frozenball
Personally I prefer forums over mailing list - they are much easier to handle and use. On Sun, Jul 27, 2008 at 6:10 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > I was scrolling up through this quickly, and I saw "Emmanuel Berg" and > "Knapp", and I thought it said "Immanuel Kant"--the philosopher.