Re: [pygame] euclid.Vector2 to pygame coordinate tuple shortcut?

2008-12-25 Thread Jørgen P. Tjernø
Jake b wrote: I thought I had used the * operator ( to imply this?), but maybe not. The *-operator expands the sequence passed to different argument slots, so unless the method takes both a tuple of 2 values and two separate arguments, it will not work. :-) E.g.: b = (a, c) f(a, *b, c)

Re: [pygame] surface.get_flags() and pygame.FULLSCREEN

2008-11-29 Thread Jørgen P. Tjernø
supposed to be fullscreen and isn't, and when it's about to regrab full-screen. If I can reproduce the problem when it doesn't regrab fullscreen, I'll try querying the various states. :) -- Kindest regards, Jørgen P. Tjernø

Re: [pygame] surface.get_flags() and pygame.FULLSCREEN

2008-11-26 Thread Jørgen P. Tjernø
, it's still in a windowed state, and for this the surface should not have flags containing pygame.FULLSCREEN. -- Kindest regards, Jørgen P. Tjernø.

[pygame] PyMei - Python Media Interface

2008-11-25 Thread Jørgen P. Tjernø
. ;-) -- Kindest regards, Jørgen P. Tjernø, who's holding his breath in anticipation of feedback!

Re: [pygame] No alpha-blending for Surface.fill?

2008-11-04 Thread Jørgen P. Tjernø
claudio canepa wrote: On Mon, Nov 3, 2008 at 11:02 AM, Jørgen P. Tjernø [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Is there no alpha-blending for Surface.fill? The blendmodes are poorly documented, but AFAICT from the source, the blend modes only do channel-channel

[pygame] No alpha-blending for Surface.fill?

2008-11-03 Thread Jørgen P. Tjernø
? :) -- Kindest regards, Jørgen P. Tjernø