Re: [pygame] diagramming tool

2012-01-09 Thread Jan Pobrislo
Quoting Sean Wolfe (2012-01-09 18:12:22) I'm searching around for a tool to diagram out ideas and program structure. I don't need to generate uml from code ... I just want to basically draw and have connectors that stay pointing to the right box even if I move the boxes around. Like a flowcharting

Re: [pygame] diagramming tool

2012-01-09 Thread Jan Pobrislo
Quoting Sean Wolfe (2012-01-09 18:12:22) I'm searching around for a tool to diagram out ideas and program structure. I don't need to generate uml from code ... I just want to basically draw and have connectors that stay pointing to the right box even if I move the boxes around. Like a flowcharting

Re: [pygame] squeezing a little fun out of java ... meh

2012-01-03 Thread Jan Pobrislo
On Tue, 3 Jan 2012 09:52:33 -0800 Ian Mallett geometr...@gmail.com wrote: On Tue, Jan 3, 2012 at 7:19 AM, Sean Wolfe ether@gmail.com wrote: From my deeply uneducated standpoint it seems to me like this wouldn't be a horribly hard thing to do, to add static typing or enforced types

Re: [pygame] Lousy FPS

2006-09-13 Thread Jan Pobrislo
Dne Tuesday 12 September 2006 21:23 Kris Schnee napsal(a): I was messing with a Pygame/OpenGL version of my tile graphics engine, and am alarmed by a framerate issue. This is the OpenGL version, which looks this bad because of hastily drawn textures, full lighting, etc.: