[pygame] Release engineer wanted

2012-08-17 Thread Luke Miller
Greetings, I have a game written in pygame that I am hoping to release in a few months for Windows, Mac and Linux. I am looking for someone who is familiar with packaging up pygame projects into professional looking windows (exe) and mac installers (app) who can do it for my game. The only depend

Re: [pygame] GP2X and PyGame

2006-12-17 Thread Luke Miller
Hi John, I used pygame (gp2x beta2 is available somewhere) to make the gp2x homebrew games: Oh! The Humanity! Tunar and the commercial game: retrovirus RTS On 13/12/06, John Eriksson <[EMAIL PROTECTED]> wrote: Hi, I'm going to get my hands on a GP2X soon and was wondering if anyone is using p

Re: [pygame] Dead display surfaces

2006-09-26 Thread Luke Miller
t;[EMAIL PROTECTED]> wrote: Luke Miller wrote:> Well, I've done a lot more testing, including replacing my classes> with stubs to see what is causing my Dead Display.>> For some reason, commenting out the following line inside my main loop > seems to solve my problem:> clock.t

Re: [pygame] Dead display surfaces

2006-09-25 Thread Luke Miller
09-24 at 15:17 +1000, Luke Miller wrote:> What is a "Dead Display" surface in pygame, and what might cause it?I think the only thing that should cause it is callingpygame.display.quit () or pygame.quit() and then accessing the Surfacefor the screen. Presumably some error condition coul

[pygame] Dead display surfaces

2006-09-23 Thread Luke Miller
Hello, What is a "Dead Display" surface in pygame, and what might cause it? Thanks, Luke

[pygame] Surface crash in pygame

2006-09-23 Thread Luke Miller
Hi, My program seems to randomly crash 5-10 seconds into the game. The main screen surface seems to be OK at Surface<320x240x32 SW> until just before it crashes when it becomes Surface. I can't think of what might be happening to corrupt the main surface (if that is what is happening), as all I d

[pygame] surfarray and alphas

2006-08-04 Thread Luke Miller
Hello, I have a PNG with an alpha channel, I would like to change the colours of the surface (using array3d or similar), eg to flip the blue and red channels. However, I find that when I convert my array3D back to a surface, the alpha information has been lost. Is there a way to change pixel col