Greetings,
I have a game written in pygame that I am hoping to release in a few
months for Windows, Mac and Linux.
I am looking for someone who is familiar with packaging up pygame
projects into professional looking windows (exe) and mac installers
(app) who can do it for my game. The only depend
Hi John,
I used pygame (gp2x beta2 is available somewhere) to make the gp2x
homebrew games:
Oh! The Humanity!
Tunar
and the commercial game: retrovirus RTS
On 13/12/06, John Eriksson <[EMAIL PROTECTED]> wrote:
Hi,
I'm going to get my hands on a GP2X soon and was wondering if anyone is
using p
t;[EMAIL PROTECTED]> wrote:
Luke Miller wrote:> Well, I've done a lot more testing, including replacing my classes> with stubs to see what is causing my Dead Display.>> For some reason, commenting out the following line inside my main loop
> seems to solve my problem:> clock.t
09-24 at 15:17 +1000, Luke Miller wrote:> What is a "Dead Display" surface in pygame, and what might cause it?I think the only thing that should cause it is callingpygame.display.quit
() or pygame.quit() and then accessing the Surfacefor the screen. Presumably some error condition coul
Hello,
What is a "Dead Display" surface in pygame, and what might cause it?
Thanks,
Luke
Hi,
My program seems to randomly crash 5-10 seconds into the game. The
main screen surface seems to be OK at Surface<320x240x32 SW> until
just before it crashes when it becomes Surface. I can't
think of what might be happening to corrupt the main surface (if that
is what is happening), as all I d
Hello,
I have a PNG with an alpha channel, I would like to change the colours
of the surface (using array3d or similar), eg to flip the blue and red
channels. However, I find that when I convert my array3D back to a
surface, the alpha information has been lost.
Is there a way to change pixel col