Perfect!
Thanks, I didn't notice those flags.
Simon Pickles escribió:
marta sanz wrote:
Hi there!
Does anyone know how can I remove the window frame? I mean the frame
where appears the caption of that window.
Try adding the flag pygame.NOFRAME to your display setup code, as
detialed
Hi there!
Does anyone know how can I remove the window frame? I mean the frame
where appears the caption of that window.
And how can I store the ranking of the players when the game finishes? I
thought about simply store it in a txt file...
Congrats for this list and thanks so much :D
oops..didn't realise about it. Thanks!
El 13/02/2008, a las 12:59, Marcus von Appen escribió:
On, Wed Feb 13, 2008, marta sanz wrote:
That's the question...
Try asking on the respective pgu mailing lists.
Regards
Marcus
That's the question...
Hi there!
I'm trying to use pgu to make a GUI like the image there's near pgu
explanation on the pygame web (which has two places to enter the name
of two players and below has a list for choosing one option) but I'm
so newbie and I get lost on using pgu. The idea is to have a display,
wh
Umm.. Ithought about building that interface with Glade, but I would
like to have an interface window more like the game, I mean, doing
the gui with that, the window generated has a serious windows look-a-
like and I would like to know if doing this simply gui more like the
game looks, I mea
Hi there!
I'm trying to make a initial GUI for a game, in this interface I
want to ask for the name of each player (names that I want to store)
and also ask them for selecting 3 questions banks for the game. I
mean, in this game I have some questions banks about sports, cinema
and things
amount of
typing.
Plus Ethan's suggestion already takes care of the problem in a much
simpler way, and code is already provided.along wth his suggestion.
XML is overkill for that task.
-Thiago
On Jan 24, 2008 2:22 AM, James Paige <[EMAIL PROTECTED] > wrote:
> On Wed, Jan 23, 2008 at
Hi there,
I'm trying to develop a board game that has a board, and depending on
the square a player goes, he has to answer a question and if the
answer is wrong the play turn goes to other player, and if it is
right, the player can redrop the dice, the player with more right
answered ques
-value of the top edge of the rectangle.
If you're looking for a pair of numbers, check out 'topleft',
'midtop', or 'topright'.
The second value for those three will be the same value as 'top'.
I hope that makes sense.
-Sean
On Jan 14, 2008 2:
Hi there!
I have a little problem with that function image.get_rect() and that
is that after loading an image, I try to obtain its rect but it does
nothing...
in my code I do this:
def __init__ (pygame.sprite.Sprite):
...
self.counterArea=pygame.Rect(0,0,0,0)
...
...
Oops..sorry, I forgot putting the "self" argument, I mean, in fact
that argument is on my code. I found that when I initialysed (is this
correct?) my self.rect variable, I was doing self.rect=0, and that
seems to be the problem, now I do self.rect=pygame.Rect(0,0,0,0) and
now it goes well..
Hello David,
El 15/11/2007, a las 15:01, David Gowers escribió:
Hi marta,
On Nov 15, 2007 9:11 PM, marta sanz <[EMAIL PROTECTED]> wrote:
Hi,
I have a doubt about python and I would like to ask it to you.
It is about the use of functions -methos- of a class within other
class. I
So the answer is that rects don't have to be asociated to an
image,isn't? What I am doing is that you've said, I have two lists of
squares in which each square is actually a rect.
Thanks alot.
El 15/11/2007, a las 23:19, David Gowers escribió:
On Nov 15, 2007 11:00 PM, mar
Hi there,
I've left the board game for a time, and now that I have time again,
I have returned to it..
Can I do new=pygame.rect(10,20,30,40) ? I mean, I do load an entire
image of my game board, that will be the surface, and then, as
Samuel said, I've tried to create invisible squares ov
Hi,
I have a doubt about python and I would like to ask it to you.
It is about the use of functions -methos- of a class within other
class. I have 2 classes in 2 separate files, in file squares.py I
have the class Square with the methods getRect() and setRect().
Now, in other file, board.py
point.
c) Drop again the dice. You can redrop the dices and go to another
square.
I do not understand what do you mean exactly.. (but thanks anyway :D)
El mié, 19-09-2007 a las 10:15 +1200, Greg Ewing escribió:
> marta sanz wrote:
> > don't know if it's
> > better to dra
Hi!
I'm a newbie in game programming. I am programming -well, trying to
do it.. :D- a board game like Trivial, a board game of questions and
answers.
In this game, you have a board with many squares, and each one have
one question to be answered by the player, there are 6 types of
squar
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