Hi,
I just thought some people may find the following blog post of interest -
since it details how to allow multiple windows in pygame with relatively
minimal fuss.
http://yeoldeclue.com/cgi-bin/blog/blog.cgi?rm=viewpost&nodeid=1196129474
(It's a demo that creates 8 top level windows, each co
On Wednesday 21 November 2007 06:51:38 Jason Ward wrote:
> Thanks for the options guys. I'll look into them when I find the time. But I
> don't mind low-level stuff if that's what sockets library requires, just as
> long as it can work.
Sure of course it'll work. The code is pretty much the same a
On Monday 19 November 2007 19:08:49 Jason Ward wrote:
> I want to make my game playable over the network and if possible the
> internet.
> For the network it must support more than 2 computers and be realtime
> Would the sockets library in python solve all my needs?
Simple outline of a networked p
On Thursday 04 October 2007 05:04, Ian Mallett wrote:
> I mean like how would one use it? For example, with this brilliant code,
> could one send signals to another computer and vice-versa, like:
>
> computer 1 computer 2
> [sends]"Hi Comp 1"
On Tuesday 13 June 2006 03:19, Mikael Moutakis wrote:
> 2006/6/13, Simon Wittber <[EMAIL PROTECTED]>:
> > FYI: http://gametunnel.com/phpBB/viewtopic.php?p=1147
Thanks for this!
> > The GP2X is a handheld game device which runs Linux, and can run
> > python and pygame.
>
> Sounds really cool! What