[pygame] Multiple windows in pygame

2007-11-29 Thread Michael Sparks
Hi, I just thought some people may find the following blog post of interest - since it details how to allow multiple windows in pygame with relatively minimal fuss. http://yeoldeclue.com/cgi-bin/blog/blog.cgi?rm=viewpost&nodeid=1196129474 (It's a demo that creates 8 top level windows, each co

Re: [pygame] Networking?

2007-11-21 Thread Michael Sparks
On Wednesday 21 November 2007 06:51:38 Jason Ward wrote: > Thanks for the options guys. I'll look into them when I find the time. But I > don't mind low-level stuff if that's what sockets library requires, just as > long as it can work. Sure of course it'll work. The code is pretty much the same a

Re: [pygame] Networking?

2007-11-20 Thread Michael Sparks
On Monday 19 November 2007 19:08:49 Jason Ward wrote: > I want to make my game playable over the network and if possible the > internet. > For the network it must support more than 2 computers and be realtime > Would the sockets library in python solve all my needs? Simple outline of a networked p

Fwd: Re: [pygame] Example: Simple client and server

2007-10-04 Thread Michael Sparks
On Thursday 04 October 2007 05:04, Ian Mallett wrote: > I mean like how would one use it? For example, with this brilliant code, > could one send signals to another computer and vice-versa, like: > > computer 1 computer 2 > [sends]"Hi Comp 1"

Re: [pygame] GP2X Game Comp

2006-06-13 Thread Michael Sparks
On Tuesday 13 June 2006 03:19, Mikael Moutakis wrote: > 2006/6/13, Simon Wittber <[EMAIL PROTECTED]>: > > FYI: http://gametunnel.com/phpBB/viewtopic.php?p=1147 Thanks for this! > > The GP2X is a handheld game device which runs Linux, and can run > > python and pygame. > > Sounds really cool! What