.
Thanks,
Nelson
Luke Paireepinart wrote:
Nelson wrote:
Hi,
The scenario is an fully updated FC6, with the SDL.mixer recompiled
to enable mp3 support like this:
1) download SDL_mixer-1.2.7-2.fc6.src.rpm from source rpm repository.
2) rpm -i SDL_mixer-1.2.7-2.fc6.src.rpm 3) cd /usr/src/redhat
with an annoying background noise (it looks
like an very old vinyl LP disc). Is this an pygame problem or an SDL
problem? Did anyone had the same problem (i tryed on 2 different systems
with the same effect (FC6 and CentOS5).
Thanks,
Nelson
Thanks for the link. That wasnt
specifically the one I was looking for, but it is similar.
But, I actually just found the lost site: http://www.retroremakes.com/. In
includes classic arcade and computer games (Choplifter, etc.)
From: [EMAIL PROTECTED]
[mailto:[EMAIL
Was wondering if someone could help jog my memory
I ran across a web site a few months ago that looked like a searchable
catalog of downloadable classic video game clones. All of the classics
were represented (Centipede, Dig-Dug, Defender, Rampart, etc.) with multiple
clones hobby
Ok, I learned a lot when I asked the question about Rects and my
confusion about their bottom/left overlapping. So, here goes another on
2D vectors...
I've got 2 simple games roughed out (about 600 lines each) with about
2000 lines worth of shared modules I've written. I have a somewhat full
Ok, theory question about Rects...
I understand how a rect works, but I'm interested in why it works the
way it does to help flesh out my understanding...
Originally, I was playing with code that looked something like this:
r = pygame.display.get_surface().get_rect()
If I would do r.width, I'd
I've noticed a few bugs with the Pygame documentation on the site. I'm far
from a pygame-pro so these may be deprecated features or me just
misunderstanding things, not knowing where to look, etc., but I've noticed the
following:
#1
The Scrap topic link doesn't show up in the header on this