Hi Tommy,
here is how I did it. (I'm making an point-and-click-adventure myself with
py-thon -game, too.)
In my game there are just scenes and actors. Allmost all of the data is in
the actors, even the cutscenes. So I (more or less) only save the actors
with PICKLE.
I'd like to rewrite it
maybe you would like to try supercollider for making the synthesizers and
use pygame as UI?
- http://pypi.python.org/pypi/SC/0.2/
- http://supercollider.sourceforge.net/
On Fri, May 22, 2009 at 11:02 PM, machinim...@gmail.com
machinim...@gmail.com wrote:
hi,
i would like to learn
On 3/3/08, Pete Shinners [EMAIL PROTECTED] wrote:
I always like using a module as a container for all my singletons and
shared globals. Python modules already work this way, making it a
natural fit.
Python can build a class that is a true singleton. It involves
overriding the __new__