[pygame] Live coding

2006-12-27 Thread Richard Tew
Hi, A while ago there were some blog posts made about using live coding with PyGame which used the approach of continually reloading a give module: http://disruption.ca/archives/live-coding-games-in-python/ http://disruption.ca/archives/live-coding-continued/ Since a friend and I had written th

Re: [pygame] Scripting language

2006-12-18 Thread Richard Tew
On 12/19/06, Greg Ewing <[EMAIL PROTECTED]> wrote: Richard Tew wrote: >> while True: >> pass >> >> def fib(n): >> return fib(n-1) + fib(n-2) >> fib(100) > > If you were using Stackless Python, this sort of thing could > easily be d

Re: [pygame] Scripting language

2006-12-18 Thread Richard Tew
On 12/19/06, robomancer <[EMAIL PROTECTED]> wrote: On the other hand, allowing people to run arbitrary code on your machine is a Bad Idea even if you *can* ensure that the filesystem isn't touched. What if they send any of the following? while True: pass def fib(n): return fib(n-1) + fib(n

Re: [pygame] Where Do I Go From Here?

2006-12-04 Thread Richard Tew
On 12/4/06, Kamilche <[EMAIL PROTECTED]> wrote: Kris Schnee wrote: > So, as a lone developer, is it even worth trying to do this 3D system? Truthfully, I wouldn't even attempt to write a 3D system from scratch. There are lots of open source and commercial 3D engines out there - I'd pick one and

Re: [pygame] the cookbook

2006-08-10 Thread Richard Tew
On 8/10/06, Richard Tew <[EMAIL PROTECTED]> wrote: On 8/9/06, Kris Schnee <[EMAIL PROTECTED]> wrote: > Have a look at: > http://produkkt.abraxas-medien.de/kkrieger > > This group used procedural synthesis to build a working FPS in < 96 > kilobytes. Repeat,

Re: [pygame] the cookbook

2006-08-10 Thread Richard Tew
On 8/9/06, Kris Schnee <[EMAIL PROTECTED]> wrote: Have a look at: http://produkkt.abraxas-medien.de/kkrieger This group used procedural synthesis to build a working FPS in < 96 kilobytes. Repeat, 96 kilobytes. They've also got graphical demos weighing in at about 64KB. I'd like to know how it's