On 03/10/2007, Ian Mallett [EMAIL PROTECTED] wrote:
So if one player starts server.py, and another player on another computer
starts client.py, will the transfer still work?
Only one way to find out!
--
- Rikard - http://bos.hack.org/cv/
On 11/09/2007, Lamonte Harris [EMAIL PROTECTED] wrote:
I don't know how I could/would do it. I'm going to do some more google
searching.
pygame.org-tutorials:
http://kai.vm.bytemark.co.uk/~piman/writing/sprite-tutorial.shtml
--
- Rikard - http://bos.hack.org/cv/
On 10/09/2007, Lamonte Harris [EMAIL PROTECTED] wrote:
its less RAM/CPU usage.
Than what?
--
- Rikard - http://bos.hack.org/cv/
On 01/09/2007, René Dudfield [EMAIL PROTECTED] wrote:
[...]
They called people silly/stupid who don't have unit tests.
Oh, great...
Atleast that confirms some of the bad thoughts I had about those guys.
Nowadays they're almost as horrible as the perl-community guys, if not
worse. Some years
On 29/06/07, Luke Paireepinart [EMAIL PROTECTED] wrote:
I just keep getting bounces from his address every time I post.
Setup a filter in your gmail. From: [EMAIL PROTECTED], to:
pygame-users@seul.org, action: delete (or whatever).
--
- Rikard - http://bos.hack.org/cv/
On 11/07/07, Ian Mallett [EMAIL PROTECTED] wrote:
I'd like to know how to get the current view settings.
http://www.pygame.org/docs/ref/display.html
--
- Rikard - http://bos.hack.org/cv/
On 5/30/07, John Eriksson [EMAIL PROTECTED] wrote:
If you could help me test it I would be very happy!
I would be happy to do so, if only you could provide an URL for it.
--
- Rikard - http://bos.hack.org/cv/
On 5/30/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Quick question before this battery runs out: what would you want to be
able to do in a village in this primitive island world, if the village is
abstracted as a menu but the individual random tribesmen have names and
hopefully some kind of
On 5/24/07, Charles Joseph Christie II [EMAIL PROTECTED] wrote:
It segfaulted when trying to find some timidity configs.
Sounds very unlikely, and OTOH: strace is not a good tool for finding
segmentation violations. But you can try adding the -f option to
strace (follow forks) and see what
On 5/22/07, John Eriksson [EMAIL PROTECTED] wrote:
Could you try downloading it again? (I can't for some reason start my
vmware windows right now.)
pygame.org seems to be dead at the moment.
--
- Rikard - http://bos.hack.org/cv/
On 5/10/07, John Krukoff [EMAIL PROTECTED] wrote:
Is this a known problem?
Unheard of.
Please provide shortest possible sample code to reproduce the error.
--
- Rikard - http://bos.hack.org/cv/
On 5/8/07, João Matos [EMAIL PROTECTED] wrote:
help
Help is on the way!
--
- Rikard - http://bos.hack.org/cv/
On 4/24/07, James Paige [EMAIL PROTECTED] wrote:
Does anybody know a more fun operation than
math.sqrt that I could use to push the fun up to 100%?
while 1:
pass
--
- Rikard - http://bos.hack.org/cv/
On 4/6/07, Jason Massey [EMAIL PROTECTED] wrote:
lol, you got a score of 10? That's amazing! You either have incredibly -
*incredibly* - fast reflexes or something of a slow computer. I had to add
in a tick delay to stand a chance, especially since the enemies are shooting
spray patterns and
On 3/30/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
I don't know what is a RLE-compressed BMP?
Run-Length Encoding, it's a kind of compression for BMP-images.
Probably for GIFs as well, but I dont have any first hand facts for
this.
And Why does this is working with the python 2.4
On 3/14/07, JoN [EMAIL PROTECTED] wrote:
(For some bizarre reason this never seems to have made it to the list.
It did.
--
- Rikard.
On 3/6/07, Charles Joseph Christie II [EMAIL PROTECTED] wrote:
It's on line 17. I don't see it though...
There were two attachements, so a hint of in which one the error
occured would be nice.
--
- Rikard.
On 3/4/07, Παναγιώτης Τσιμπέρης [EMAIL PROTECTED] wrote:
In fact I don't think it's a mixer problem at all:
[...]
Instead of python, issue gdb python and then run. Then do the
imports and the like you did above.
When you get SIGSEGV and return to gdb, type bt (backtrace) to see
where the
On 2/15/07, Bob Ippolito [EMAIL PROTECTED] wrote:
I think it would've taken a lot less time to compile some version (any
version) of pygame for Python 2.5 than to write this message.
I'd beg to differ.
Pygame 1.7 had a lot of dependencies which was a real pain in the
backside to compile.
On 2/8/07, Malcolm Ryan [EMAIL PROTECTED] wrote:
From the docs, pygame.surfarray will not work if you do not have
Numeric installed. Is it possible to make it work with NumPy instead?
Lenard Lindstrom did a post with this link some week ago:
On 2/6/07, Charles Christie [EMAIL PROTECTED] wrote:
Anyway, Let's see. The tools I need:
[...]
May I suggest you start a new thread? This thread of 50+ posts has
evolved a bit, and for newcomers it would be easier to do a follow up
of the actual content if it's pinned down with a proper
On 1/27/07, David Gowers [EMAIL PROTECTED] wrote:
Looking it over, it seems that your email program has removed some vital
spaces -- for instance, after the - and +'s. I suggest attaching it to your
email instead.
The patch was attached to his email.
Also, may I suggest you discard useless
On 1/5/07, Charles Joseph Christie II [EMAIL PROTECTED] wrote:
Thanks for the replies, guys. I was afraid of using mailing lists
because I thought I would get loads of gtfo and noob replies and,
well, I never tried to figure out how they worked.
That's usually the case for www-forums and IRC.
On 12/28/06, Kamilche [EMAIL PROTECTED] wrote:
Sure, here it is. It's a total hack using global variables, but it
works. Numeric takes 1 second, numpy takes 2.6, doing the same
operations to the same picture.
On line 30, array = pygame.surfarray.array3d(pic2).astype(numpy.int),
I need to
On 12/28/06, Caleb Mahase [EMAIL PROTECTED] wrote:
That's not a bad idea at all! I'll give it a try. Thanks!
Please try to avoid writing your own comments in a quoted block, it
can be tricky to find your text. Thanks.
--
- Rikard.
On 12/26/06, Kamilche [EMAIL PROTECTED] wrote:
It's not backward compatible, that I've seen.
*fear*
Remembers me of old libimlib a decade ago. Every new version was
completely uncompatible than an older one, so you had to have a whole
bunch of imlibs scattered all over to make things work.
On 12/18/06, JoN [EMAIL PROTECTED] wrote:
If this list is archived online then that should be sufficient.
It is: http://aspn.activestate.com/ASPN/Mail/Browse/Threaded/pygame-users
Most forum software is very annoying to use, though there are some exceptions.
Agreed.
Personally I never use
On 12/6/06, Nicolas Bischof [EMAIL PROTECTED] wrote:
it just came to me: ¿can it be because iI'm trying to blit in a place
where my rect is not on?
You mean as in out of screen?
I find that very hard to believe.
--
- Rikard.
On 11/13/06, JoN [EMAIL PROTECTED] wrote:
AVICodec is a good one, or WinAmp which is probably easier to get.
The Unix-program file can also be handy.
--
- Rikard.
On 11/12/06, Jonah [EMAIL PROTECTED] wrote:
Could you send me a link for the tutor list? I Googled it but
couldn't find it.
Pygame-tutorials: http://pygame.org/wiki/tutorials
Python-tutorials: http://wiki.python.org/moin/BeginnersGuide
Could someone please define these terms for me?:
On 11/10/06, Jason Ward [EMAIL PROTECTED] wrote:
I must make the game playable on the web page, Ie the user must
click on the game and run it while they are on the site. How do I
do this. Is there any HTML command that I must give or what?
Pygame is not the tool you would use for this
On 11/10/06, Jason Ward [EMAIL PROTECTED] wrote:
I can't remember the error, but it just doesn't work.
Then reproduce the error and let us know about it.
--
- Rikard.
On 11/10/06, Jason Ward [EMAIL PROTECTED] wrote:
Try making it fullscreen. If it still gives a distorted look then set the
screen size
[snip]
Please, keep the posting threads INTACT by NOT posting an answer to a
post on its own. Noone has no idea of to whom you were writing to -
and why -
On 10/28/06, Tomasz Primke [EMAIL PROTECTED] wrote:
All right, I found the bug. Thanks for your tip - indeed, doing it all in
a manual session just doesn't work. It has to be done in a script (poor
Windows users... ;-) ).
Just for the record; interactive usage works fine for me in the editor
On 10/17/06, John Eriksson [EMAIL PROTECTED] wrote:
Surly this is a silly question...but can i safely use python 2.5 with
pygame 1.7.1?
Most likely, yes. I can see no reason why it wouldn't work.
As long as you use Python version = 2.3, you will be fine.
--
- Rikard.
On 10/17/06, Greg Ewing [EMAIL PROTECTED] wrote:
It's not clear what you mean by unloaded here.
There's still a reference to it in sys.modules, so
the module object will stay around for the life
of the program.
You're right, ofcourse. I was under the misunderstanding that modules
within a
On 9/25/06, John Eriksson [EMAIL PROTECTED] wrote:
Hi,
Is there a way to determine the desktops current screen resolution?
From within pygame, I don't know of a way. If you have PIL (Python
Imaging Library) installed, and run under Windows, you can use it like
this:
# -
import ImageGrab
On 9/24/06, Luke Miller [EMAIL PROTECTED] wrote:
Hello,
What is a Dead Display surface in pygame, and what might cause it?
A dead display is just what it sounds like, a display that is dead -
i.e. it won't show anything and will not respond to events. Dead
displays occur when your program
On 9/24/06, Richard Jones [EMAIL PROTECTED] wrote:
I can't seem to add a new project. I fill out the form and submit it, but
nothing happens. It just returns the form to me, and doesn't appear to
actually add the project.
Um, where?
--
- Rikard.
On 8/24/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
i write this message and i sending this message for all subscripted users?
Yes.
--
- Rikard.
On 8/1/06, Simon Wittber [EMAIL PROTECTED] wrote:
Are any pygamers planning on attending?
That would have been cool. But alas, no. It's located on the other
side of the earth.
--
- Rikard.
On 8/3/06, Παναγιώτης Τσιμπέρης [EMAIL PROTECTED] wrote:
Also check out my new game at:
http://takira.freehosting.net/beggar_my_neighbor.py
that is the '_credits' function.
I couldn't access that file:
Forbidden
Remote Host: [x.x.x.x]
You do not have permission to access
On 7/8/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
but with a
webplugin it would be more serious since you potentially reach a bigger
audience and it runs automatically?
Also, you would not be able to peek the code, which you would be able
to with a local application.
--
- Rikard.
On 7/5/06, XTC's Addict [EMAIL PROTECTED] wrote:
I only get some black areas where i intented to get some text :(
Fonts are rendered on 24bpp if antialias is set. Else it will render to 8bpp.
Your black font-render is probably an artefact from downsampling 24bpp to 8bpp.
--
Rikard.
On 7/5/06, XTC's Addict [EMAIL PROTECTED] wrote:
Maybe i could render my texts with a fixed background color, and then i
could tell to pygame that this color is transparent ?
You can always give it a try with my_rendered_font.convert_alpha() and
then my_rendered_font.set_colorkey( (0,0,0) ),
On 7/5/06, Kamilche [EMAIL PROTECTED] wrote:
if alpha[x][y] 0:
Strip 0 from that line. That is, change it to if alpha[x][y]:.
--
Rikard.
On 6/29/06, altern [EMAIL PROTECTED] wrote:
i need to get the name of a file from the string containing the path.
import os.path
p = r'c:\file\myfile.gif'
os.path.basename(p)
'myfile.gif'
os.path.dirname(p)
'c:\\file'
Hope that helps.
--
Rikard.
I've just learned how to use a Rect() and find them extremely useful.
However, I just stumbled into a problem that confused me a lot. It's
about defining a rect's bounds without using width and height.
Consider this:
a = Rect(0, 0, 0, 0)
a.x, a.y = 10, 10
a.height, a.width
(0, 0)
So far so
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