Re: [pygame] unsubscribe

2010-01-31 Thread Vitor Bosshard
2010/1/31 Russell Cumins : > LOL...While I concur with the sentiments. You do all realise that he has > probably managed to un-subscribe by now? Yes, but continual brainwashing is required to prevent a mass exodus. Vitor

Re: [pygame] First / Third person shooter?

2009-11-27 Thread Vitor Bosshard
2009/11/27 Ian Mallett : > > I would actually agree with that.  Plus, learning OpenGL now will give you > more flexibility later.  I recommend the Python ports of the NeHe tutorials, > which are fairly simple > Do you have a link for that? Googling didn't turn up the python version you mention. T

[pygame] Movie Module Segfault

2009-10-08 Thread Vitor Bosshard
Hello, I've been using the movie module in one of my projects, and I am running into an intermittent crash: XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0" after 16581 requests (16579 known processed) with 0 events remaining. Fatal Python error: (pygame parac

Re: [pygame] Bliting clip semantics

2009-02-19 Thread Vitor Bosshard
This overflow.. thing (not sure if it should be considered a bug really) happened to me too. I just wrapped the blit call in a try/except block and it was still a lot faster than checking manually. Of course this was not a game but a fractal renderer, where points could randomly escape far, far aw