Re: [pygame] Do you support The #Python Software Foundation making a statement in support of peace?

2022-03-15 Thread herve
 UN Office of the High Commissioner for Human Rights. the thing that point deaths by others and never deaths by us ? that thing ?

Re: [pygame] Do you support The #Python Software Foundation making a statement in support of peace?

2022-03-15 Thread herve
ckLivesMatter <https://twitter.com/hashtag/BlackLivesMatter?src=hashtag_click> The silence on the Iraq war is indeed regrettable and in the past. So the PSF changed. I would not like to see a new phase of silence in the PSF start. On Mon, Mar 14, 2022 at 8:46 PM herve wrote:

Re: [pygame] Do you support The #Python Software Foundation making a statement in support of peace?

2022-03-14 Thread herve
my feeling is "no" toward the "PSF making a statement in support of peace". As Herve said, there's a lot of hypocrisy toward the PSF suddenly making a statement right now. As if the PSF has suddenly become ethical. If we go down this path of making statements about matters that ar

Re: [pygame] Do you support The #Python Software Foundation making a statement in support of peace?

2022-03-13 Thread herve
s... why not for irak ? Le 13/03/2022 à 23:42, Al Sweigart a écrit : To quote Glyph, "I think it would be more helpful to make a statement in support of Ukraine specifically. To say “peace” might suggest that Ukraine should surrender or both sides are at fault. It is important

Re: [pygame] Do you support The #Python Software Foundation making a statement in support of peace?

2022-03-13 Thread herve
nope... i could if the python software would have done such statements for all the war on earth for decades... but it did'nt such statements are not for peace but for political reason. when us invde irak, no statement, when saudians bombs yemen, no statement, when ukies kill 13000

Re: [pygame] Re: Out of memory loading very large image

2016-09-29 Thread herve
On 29/09/2016 18:43, mspaintmaes...@gmail.com wrote: From the programming side, what is the use case for an image that size? I'm imagining a background that pans with a sprite, which if it were me, I would personally slice the image into large chunks and lazy-load them on an as-needed basis.

Re: [pygame] Registration disabled.

2016-04-28 Thread herve
On 28/04/2016 09:15, Ian Mallett wrote: ​​On Wed, Apr 27, 2016 at 11:27 PM, DiliupG > wrote: Pardon me for saying so but I simply can't understand why those who maintain this site can't rectify this problem which has been persisting for

Re: [pygame] Faster blitting

2016-03-14 Thread herve
On 14/03/2016 12:03, Martti Kühne wrote: Sorry for ridiculing the original post. I was tired and OP made it sound like homework for someone else, which happens far too often in many projects. cheers! mar77i I am sorry, too, for what i'm doing. In many projects programmers take the habit of

Re: [pygame] made a game

2015-03-13 Thread herve
jcup...@gmail.com wrote: Thank you for you kind words, Dillup and Bartosz! You're right, some sound effects would be nice. Does it work OK on Windows? Hold down 'I' on the start screen to see an FPS counter. I've tried a few machines: Ubuntu laptop: 85 fps iMac: 30 fps ( terrible)

Re: [pygame] Project images on pygame.org

2010-05-24 Thread herve
Dan Ross wrote: Yep. That did it. Thanks Ian. And I agree. On Mon, 24 May 2010 13:39:20 -0700, Ian Mallett geometr...@gmail.com wrote: Hi, I saw one comment about it--saying it had to be .jpg, not .png. I don't know if that's true, but if that's the actual case, then I'd

[pygame] pygame refesh.. what else ?

2010-04-27 Thread herve
drowned when ou click on the tileset, it show on a sprite (upper left corner) the tile chosen. that part do not work... what do i don't understand ? here is the code == #!/usr/bin/env python # -*- coding: utf-8 -*- # # herve_map.py # # File created by herve import sys, os

Re: [pygame] pygame refesh.. what else ?

2010-04-27 Thread herve
herve wrote: hello, I am new to the list and newbie to python and pygame. For my children, i would like to develop a little map maker, quite easy. ok, i found a workaround with pygame.display.update (self.rect) thanks anyway the code will be gplv3 on pygame.org