Re: [pygame] [Pygame] Generating a map

2007-08-08 Thread massimo s.
DR0ID ha scritto: > Hello again > > Out of curosity I have written my own version, I think it should look > like the attached picture. Looks eerily like the radar Titan images from Cassini! m.

Re: [pygame] Reverse Compiling

2007-08-08 Thread massimo s.
Ian Mallett ha scritto: > On Wed, 8 Aug 2007, Ian Mallett wrote: > > All hail king Linux! (or Mac) except .exe files don't run... > > You're just not using Wine :) > > Richard > > > What's Wine? If it's what I think it is, it should be preinstalled. Is > it a Linux thing?

Re: [pygame] numpy migration (again)

2007-07-19 Thread massimo s.
[EMAIL PROTECTED] ha scritto: I for one (as a person with no authorit, though) would support this switch. Te fragmentation between Numeric and NumPy is retarding Python's usage in scientific computing. Talking as someone being into scientific computing in Python, I feel that there is no fra

Re: [pygame] Text-Based RPG

2007-06-19 Thread massimo s.
Jonah Fishel ha scritto: > I've been away from Python for several months. I just came back to it, > to start working on a text-based RPG. To get started, I decided to move > by rooms. I have separate text files for each major message, to conserve > file space. What troubles me is that when I tested

Re: [pygame] learning pygame: what to focus for a board game?

2007-06-15 Thread massimo s.
Simon Oberhammer ha scritto: > also you might want to take a look here to get some ideas for the > interface-mechanics: > > http://brettspielwelt.de/Spiele/ (language flags are topright) > > brettspielwelt is a online boardgame community. after registration you > can play dozends of games for fre

Re: [pygame] learning pygame: what to focus for a board game?

2007-06-15 Thread massimo s.
Casey Duncan ha scritto: > On Jun 15, 2007, at 3:22 AM, massimo s. wrote: > >>> The nice thing is that doing things this way will probably get >>> you Model-View-Controller for free. If you don't know what >>> that is, read http://sjbrown.ezide.com/games/

Re: [pygame] learning pygame: what to focus for a board game?

2007-06-15 Thread massimo s.
Laura Creighton ha scritto: > You definitely can make your tiles to be just surfaces. But the question > then becomes, how to you want to create the robbers, monks, townspeople, > and farmers? I'd use sprites for them. Sprites aren't hard to use. Right. So, I'll definitely look for sprites. >

Re: [pygame] learning pygame: what to focus for a board game?

2007-06-15 Thread massimo s.
Luke Paireepinart ha scritto: >> So I'd like to know: >> - Should I learn sprites or can I just learn surfaces? I'd like to have >> (or at least plan to support in the future) some (very simple) >> animation, like the tile rotation when asked to rotate it, or a fast >> movement of the tile into th

[pygame] learning pygame: what to focus for a board game?

2007-06-14 Thread massimo s.
Hi, I have this fixed idea of writing a clone of Carcassonne ( http://en.wikipedia.org/wiki/Carcassonne_(board_game) ) with Python, playable under Linux. Basically, it's made of square tiles that must match together forming a map, and one gets points if manages to complete cities, roads etc... Sim