Re: [pygame] bidimensional arrays or the quick way to maps

2007-09-06 Thread pistacchio
Jasper ha scritto: Richard Jones wrote: On Wed, 5 Sep 2007, pistacchio wrote: maps are certainly a very common feature in game development. the easiest way to trace maps (and the one that i've used in other languages in tha past) is to use multidimensional arrays. so, a tile-map, c

Re: [pygame] bidimensional arrays or the quick way to maps

2007-09-06 Thread pistacchio
Jasper ha scritto: Richard Jones wrote: On Wed, 5 Sep 2007, pistacchio wrote: maps are certainly a very common feature in game development. the easiest way to trace maps (and the one that i've used in other languages in tha past) is to use multidimensional arrays. so, a tile-map, c

Re: [pygame] refresh problem

2007-09-06 Thread pistacchio
Luke Paireepinart ha scritto: Lenard Lindstrom wrote: Luke Paireepinart wrote: In single process mode it will lock up the editor, but frees it when the window Pygame window closes. But if you have an error in your code, the window won't exit, and the editor won't unfreeze. That's the prob

Re: [pygame] refresh problem

2007-09-04 Thread pistacchio
Luke Paireepinart ha scritto: ght-click and choose edit with IDLE. instead, open IDLE from the start menu and load your files from within IDLE (should be in 'recent documents') there's some problem with IDLE and using the separate subprocess that only comes up when you right click and edit, so

Re: [pygame] bidimensional arrays or the quick way to maps

2007-09-04 Thread pistacchio
Richard Jones ha scritto: On Wed, 5 Sep 2007, pistacchio wrote: maps are certainly a very common feature in game development. the easiest way to trace maps (and the one that i've used in other languages in tha past) is to use multidimensional arrays. so, a tile-map, can be stored and w

[pygame] bidimensional arrays or the quick way to maps

2007-09-04 Thread pistacchio
maps are certainly a very common feature in game development. the easiest way to trace maps (and the one that i've used in other languages in tha past) is to use multidimensional arrays. so, a tile-map, can be stored and worked on as a simple array (or list) that goes like this: tile_map[x][y]

Re: [pygame] refresh problem

2007-09-04 Thread pistacchio
Lenard Lindstrom ha scritto: James Paige wrote: On Tue, Sep 04, 2007 at 05:09:14PM +0200, pistacchio wrote: Greg Ewing ha scritto: pistacchio wrote: while not done: pygame.display.flip() for event in pygame.event.get(): if event.type == QUIT: done = True

Re: [pygame] refresh problem

2007-09-04 Thread pistacchio
Greg Ewing ha scritto: pistacchio wrote: while not done: pygame.display.flip() for event in pygame.event.get(): if event.type == QUIT: done = True Note that pygame.event.get() doesn't block, so you're spinning in an extremely busy loop here. The screen m

[pygame] refresh problem

2007-09-03 Thread pistacchio
hi to all! this is my first post in pygame (windows xp, python 2.5). i've started using pygame some days ago and after a bit of coding i'm completely stuck. the problem is that even the simpliest code like import pygame from pygame.locals import * pygame.init() screen = pygame.display.set_mode