On Mon, May 2, 2011 at 1:47 AM, Tom Rothamel t...@rothamel.us wrote:
We've released version 0.9.3 of the Pygame Subset for Android to:
http://pygame.renpy.org/
as well as the Android Market. This new release adds the following features:
* Python has been upgraded to version 2.7.1.
*
On Wed, Apr 27, 2011 at 10:42 AM, Nathan BIAGINI nathan.o...@gmail.com wrote:
Hi everyone,
i currently using a Debian squeeze and i would like to run some application
i have written before but it seems that the font module is not found.
Hi, I'm running squeeze also and it's my experience that
(resolution)
pygame.error: DirectFBCreate: Initialization error!
2011/4/27 stas zytkiewicz stas.zytkiew...@gmail.com
On Wed, Apr 27, 2011 at 10:42 AM, Nathan BIAGINI nathan.o...@gmail.com
wrote:
Hi everyone,
i currently using a Debian squeeze and i would like to run some
application
i
SDL bindings for games development in
Python
and when i try to run a program using font with 'python fonty.py' (python is
in 2.6.6 version), it returns that font is missing...
2011/4/27 stas zytkiewicz stas.zytkiew...@gmail.com
On Wed, Apr 27, 2011 at 11:37 AM, Nathan
Traceback (most recent call last):
File stdin, line 1, in module
ImportError: No module named font
It seems to be pretty similar about python.
2011/4/27 stas zytkiewicz stas.zytkiew...@gmail.com
Here's my session in Debian squeeze:
stas@EXT-Workstation:~$ python
Python 2.6.6 (r266:84292
: found
JPEG : found
SCRAP : found
Warning, some of the pygame dependencies were not found. Pygame can still
compile and install, but games that depend on those missing dependencies
2011/4/27 stas zytkiewicz stas.zytkiew...@gmail.com
On Wed, Apr 27, 2011 at 1:00 PM, Nathan BIAGINI
that it would be a bad idea.
Regards,
Stas Zytkiewicz
--
Free-source educational programs for schools
http://www.schoolsplay.org and http://wiki.laptop.org/go/Schoolsplay
http://gvr.sf.net and http://wiki.laptop.org/go/Guido_van_Robot
On Fri, Jan 7, 2011 at 10:40 PM, Tom Rothamel t...@rothamel.us wrote:
On Thu, Jan 6, 2011 at 1:35 PM, stas zytkiewicz stas.zytkiew...@gmail.com
wrote:
The python module Configparser isn't included, is it possible to include
it ?
I haven't figured out which parts of the standard library
for code samples and examples ?
I suspect we run into problems that would have some common solutions and
it would be nice to post them somewhere.
The python module Configparser isn't included, is it possible to include
it ?
Is there support for the android sqlite dbase ?
Regards,
Stas Zytkiewicz
On Wed, Dec 15, 2010 at 12:23 AM, Tom Rothamel t...@rothamel.us wrote:
I've released a new version (0.9) of the Pygame Subset for Android,
Great thanks.
[..]
- It works in the emulator, as well as anything works in the emulator
(that is, slowly). While it's still better to test on an actual
On Mon, Dec 6, 2010 at 5:39 AM, Tom Rothamel t...@rothamel.us wrote:
Again, this hasn't been tested on may devices - so feedback is
encouraged. I'll try to get the full source code up shortly.
I've tried it on the android emulator, 2.1-update1 API level 7
but it crashes hard:
On Mon, Dec 6, 2010 at 4:49 PM, Stuart Axon stu.axon+pyg...@gmail.com wrote:
On 6 December 2010 04:39, Tom Rothamel t...@rothamel.us wrote:
For the past month or so, I've been porting Ren'Py to the Android
platform. A few days ago, I had the first success. This required
porting Python and
Hi, I'm battling the pygame.movie object (parachute, segfaults etc)
and I was wondering
what happend to the movieext module.
I seem to remember that it was part of pygame some time ago
but I can't find it.
Thanks,
Stas
--
Free-source educational programs for schools
http://www.schoolsplay.org
thought it was part of pygame some time ago and was wondering if it was
removed or if it's just hard to find.
Stas
Lenard Lindstrom
On 02/08/2010 7:37 AM, stas zytkiewicz wrote:
Hi, I'm battling the pygame.movie object (parachute, segfaults etc)
and I was wondering
what happend to the movieext
On Tue, Jul 20, 2010 at 10:39 AM, SurferIX olivier.p...@gmail.com wrote:
If found the solution!
The problem is that the documentation needs examples (or maybe I
didn't find good ones):
You should look at the pygame reference doc:
http://www.pygame.org/docs/ref/index.html
I was using:
40
Hello, I'm trying to convert a RGB image into a grayscaled image
using PIL but pygame keeps throwing this error:
ValueError: Buffer length does not equal format and resolution size
Why this code doesn't work, I have no idea :-(
('surf' is a pygame.Surface)
pilimg = Image.fromstring('RGBA',
On Thu, Apr 29, 2010 at 5:36 PM, Casey Duncan ca...@pandora.com wrote:
If you are going to roll your own, at least use the standard luminance
calculation:
L = 0.3 * red + 0.59 * green + 0.11 * blue
hth,
Thanks for the quick reply guys.
I combined your answers and it works perfectly :-)
Hello, I hope that someone can point me in the right direction.
I have a semi transparent background surface created with set_alpha(100).
On this surface I want to blit an png image which has a alpha channel.
The problem is that when I blit the png image surface to the background
surface the png
On Thu, Apr 22, 2010 at 6:56 PM, Lee Buckingham
lee.bucking...@gmail.com wrote:
As far as the alpha goes, my guess is that you're getting hung up because
you've mixed two different alpha modes. There's some caveats about using
per-pixel alpha (like the .png file probably has) and the other
On Fri, Apr 23, 2010 at 2:59 AM, Greg Ewing greg.ew...@canterbury.ac.nz wrote:
Lee Buckingham wrote:
Instead of using set_alpha(), try using a fill, like:
backgroundsurface.fill((0,0,0,100))
Note that you will also have to create the background surface with
the SRCALPHA flag, so that it
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