to
impossible to find all the contributors and get their agreement on changing
license. Also SDL 1.2 is LGPL, which means pygame has to be LGPL for SDL
1.2.
cya.
On Fri, Apr 8, 2011 at 11:37 PM, anatoly techtonik techto...@gmail.com
wrote:
Wow. Is pygame going to change too?
--
anatoly
Wow. Is pygame going to change too?
--
anatoly t.
On Fri, Apr 8, 2011 at 12:00 PM, René Dudfield ren...@gmail.com wrote:
Hi,
SDL 1.3 is now under the zlib licence, instead of LGPL.
http://zlib.net/zlib_license.html
http://en.wikipedia.org/wiki/Zlib_License
For those that don't know,
Hi!
I want to tag some existing projects (not mine) on http://pygame.org
but they are not updated. I do not remember this limitation existed
before. Has it been added recently?
P.S. I want to add tag 'tiled' to
http://www.pygame.org/project-Dead+Creatures+Rising-988-.html
--
anatoly t.
Running pygame 1.8.0 on windows 2000 yields the following message
appears several times when calling pygame.init()
The procedure entry point GetRawInputDeviceList could not be located
in the dynamic link library USER32.dll.
Then game continues without any significant problems (using Python 2.5)
On 8/2/08, Brian Fisher [EMAIL PROTECTED] wrote:
last time it came up marcus was thinking about making pygame throw an
exception on blitting a surface to itself, which still seems like a decent
solution to me. Anybody know any more background?
The root of such problems is why people need to
You can assign a filter in your mail program that will move all
message from this maillist to a separate folder. In GMail it looks
like forum. Of course it is not as intuitive as forum itself, but
useful anyway.
On Fri, Jul 25, 2008 at 8:19 PM, Paulo Silva [EMAIL PROTECTED] wrote:
What do you
I wonder if it is possible for these .MSI installers to detect
previous installed version and execute uninstaller first?
On Wed, Jul 30, 2008 at 11:56 PM, René Dudfield [EMAIL PROTECTED] wrote:
oops! I fixed the typo... Thanks :)
They're there now, refresh the downloads page.
cu
On Thu,
Hello,
I do not know why this question is not present in FAQ yet, but - why
pygame always eats 100% of CPU time?
The following example shows 100% load even with empty event queue when
pygame.event.get() is blocking.
import time
if __name__ == __main__:
import pygame
pygame.init()
size
On Mon, Jun 30, 2008 at 7:58 AM, James Paige [EMAIL PROTECTED]
wrote:
I notice LGPL is used on a lot of pygame projects. Is that because
pygame itself uses LGPL? It makes sense for pygame to use LGPL because
it's a huge, widely used library but it's not apparent as to why the
game
Hi,
/me nagging Rene
-Anatoly
On Mon, Jun 23, 2008 at 7:24 PM, Phil Hassey [EMAIL PROTECTED] wrote:
Rene,
Nag me sometime soon and I'll actually get the website code into subversion
so that we don't get ourselves into some kind of non version controlled mess
..
-Phil
--- On *Sun,
Just giving you some spare nags to 'small horse' Phil in case you don't have
any left.
On Tue, Jun 24, 2008 at 5:50 AM, René Dudfield [EMAIL PROTECTED] wrote:
nag (plural nags)
1. A small horse; a pony.
2. An old useless horse.
3. One who nags.
Stop 'small horsing' me!!
-Anatoly
There are some typos in documentation that make the use of pygame
confusing.
N1: Surface.blit has different arguments if used as an object method
Read comments at
http://www.pygame.org/docs/ref/surface.html#Surface.blit
N2: display.Info current_w attribute in return result is undocumented
12 matches
Mail list logo