Re: [pygame] News: SDL 1.3 is now under the zlib licence.

2011-04-14 Thread anatoly techtonik
to impossible to find all the contributors and get their agreement on changing license.  Also SDL 1.2 is LGPL, which means pygame has to be LGPL for SDL 1.2. cya. On Fri, Apr 8, 2011 at 11:37 PM, anatoly techtonik techto...@gmail.com wrote: Wow. Is pygame going to change too? -- anatoly

Re: [pygame] News: SDL 1.3 is now under the zlib licence.

2011-04-08 Thread anatoly techtonik
Wow. Is pygame going to change too? -- anatoly t. On Fri, Apr 8, 2011 at 12:00 PM, René Dudfield ren...@gmail.com wrote: Hi, SDL 1.3 is now under the zlib licence, instead of LGPL. http://zlib.net/zlib_license.html http://en.wikipedia.org/wiki/Zlib_License For those that don't know,

[pygame] BUG: site tags don't work

2009-12-15 Thread anatoly techtonik
Hi! I want to tag some existing projects (not mine) on http://pygame.org but they are not updated. I do not remember this limitation existed before. Has it been added recently? P.S. I want to add tag 'tiled' to http://www.pygame.org/project-Dead+Creatures+Rising-988-.html -- anatoly t.

[pygame] GetRawInputDeviceList could not be located in USER32.dll

2008-08-25 Thread techtonik
Running pygame 1.8.0 on windows 2000 yields the following message appears several times when calling pygame.init() The procedure entry point GetRawInputDeviceList could not be located in the dynamic link library USER32.dll. Then game continues without any significant problems (using Python 2.5)

Re: [pygame] Another blitting surface to itself crash

2008-08-03 Thread techtonik
On 8/2/08, Brian Fisher [EMAIL PROTECTED] wrote: last time it came up marcus was thinking about making pygame throw an exception on blitting a surface to itself, which still seems like a decent solution to me. Anybody know any more background? The root of such problems is why people need to

Re: [pygame] phpbb forum missing at pygame.org website

2008-07-31 Thread techtonik
You can assign a filter in your mail program that will move all message from this maillist to a separate folder. In GMail it looks like forum. Of course it is not as intuitive as forum itself, but useful anyway. On Fri, Jul 25, 2008 at 8:19 PM, Paulo Silva [EMAIL PROTECTED] wrote: What do you

Re: [pygame] Pygame 1.8.1 released!

2008-07-31 Thread techtonik
I wonder if it is possible for these .MSI installers to detect previous installed version and execute uninstaller first? On Wed, Jul 30, 2008 at 11:56 PM, René Dudfield [EMAIL PROTECTED] wrote: oops! I fixed the typo... Thanks :) They're there now, refresh the downloads page. cu On Thu,

[pygame] 100% CPU FAQ

2008-07-31 Thread techtonik
Hello, I do not know why this question is not present in FAQ yet, but - why pygame always eats 100% of CPU time? The following example shows 100% load even with empty event queue when pygame.event.get() is blocking. import time if __name__ == __main__: import pygame pygame.init() size

Re: [pygame] Licensing

2008-07-02 Thread techtonik
On Mon, Jun 30, 2008 at 7:58 AM, James Paige [EMAIL PROTECTED] wrote: I notice LGPL is used on a lot of pygame projects. Is that because pygame itself uses LGPL? It makes sense for pygame to use LGPL because it's a huge, widely used library but it's not apparent as to why the game

Re: [pygame] pygame.org website update

2008-06-23 Thread techtonik
Hi, /me nagging Rene -Anatoly On Mon, Jun 23, 2008 at 7:24 PM, Phil Hassey [EMAIL PROTECTED] wrote: Rene, Nag me sometime soon and I'll actually get the website code into subversion so that we don't get ourselves into some kind of non version controlled mess .. -Phil --- On *Sun,

Re: [pygame] pygame.org website update

2008-06-23 Thread techtonik
Just giving you some spare nags to 'small horse' Phil in case you don't have any left. On Tue, Jun 24, 2008 at 5:50 AM, René Dudfield [EMAIL PROTECTED] wrote: nag (plural nags) 1. A small horse; a pony. 2. An old useless horse. 3. One who nags. Stop 'small horsing' me!! -Anatoly

[pygame] Documentation bugs

2008-06-16 Thread anatoly techtonik
There are some typos in documentation that make the use of pygame confusing. N1: Surface.blit has different arguments if used as an object method Read comments at http://www.pygame.org/docs/ref/surface.html#Surface.blit N2: display.Info current_w attribute in return result is undocumented