In python, aggdraw (a wrapper of the very very awesome Anti-grain geometry)
can do that path stuff:
http://effbot.org/zone/aggdraw-index.htm
and aggdraw can be used to make pygame surfaces.
...such apis can be very cool tools to have, but are usually too slow to use
for drawing your whole scene on
You might consider cairo.
--Mike
Bill Coderre wrote:
So I've been hacking Mac OS X's "Core Graphics" as a way of learning iPhone coding (gotta
sharpen those job skills), and I was wondering if there's an extension to pygame or python
somewhere that implements "path" based graphics.
In this m
So I've been hacking Mac OS X's "Core Graphics" as a way of learning iPhone
coding (gotta sharpen those job skills), and I was wondering if there's an
extension to pygame or python somewhere that implements "path" based graphics.
In this model, you do stuff roughly like this:
1) Open a path in t