Re: [pygame] "Paths"

2010-01-23 Thread Brian Fisher
In python, aggdraw (a wrapper of the very very awesome Anti-grain geometry) can do that path stuff: http://effbot.org/zone/aggdraw-index.htm and aggdraw can be used to make pygame surfaces. ...such apis can be very cool tools to have, but are usually too slow to use for drawing your whole scene on

Re: [pygame] "Paths"

2010-01-23 Thread Michael George
You might consider cairo. --Mike Bill Coderre wrote: So I've been hacking Mac OS X's "Core Graphics" as a way of learning iPhone coding (gotta sharpen those job skills), and I was wondering if there's an extension to pygame or python somewhere that implements "path" based graphics. In this m

[pygame] "Paths"

2010-01-23 Thread Bill Coderre
So I've been hacking Mac OS X's "Core Graphics" as a way of learning iPhone coding (gotta sharpen those job skills), and I was wondering if there's an extension to pygame or python somewhere that implements "path" based graphics. In this model, you do stuff roughly like this: 1) Open a path in t