Re: [pygame] [dev] making fastevents the default event module

2008-12-05 Thread Jake b
There was some limitation (fastevent has vs current default), maybe it cannot peek? -- Jake

Re: [pygame] [dev] making fastevents the default event module

2008-12-01 Thread Lenard Lindstrom
fastevent calls SDL locking functions for thread safetly. I don't know how this is superior to CPython's Global Interpreter Lock (GIL) which automatically provides thread locking for extension module functions. The only difference I can see is that fastevent.post() can wait when the message

Re: [pygame] [dev] making fastevents the default event module

2008-11-30 Thread Lenard Lindstrom
Hi René, I don't know enough about fastevent to make a suggestion. It is undocumented. I do see that fastevent has more overhead than event though. Lenard René Dudfield wrote: hi, I think we should change fastevents to be the default event module... making the other event module

Re: [pygame] [dev] making fastevents the default event module

2008-11-30 Thread Chris Smith
I'm not worried about events currently being 'slow'. But I would like to know what the extra overhead would be. If it's otherwise backwards compatible, I see no problem. Chris 2008/12/1 Lenard Lindstrom [EMAIL PROTECTED] Hi René, I don't know enough about fastevent to make a suggestion. It