This seems to be only usable in specific situations - can only be used
in a 2d euclidean map. A* is usable in so many other ways I would
want a module within pygame to be more general and able to be
configured to work in many very different situations. On the other
hand, it sounds like it is well
ymike wrote:
>
> From: pymike
> Subject: Re: [pygame] A* module using surfaces for walkability data
> To: pygame-users@seul.org
> Date: Friday, March 27, 2009, 12:52 PM
>
> That'd be awesome - builtin to pygame would be doubly cool. *Foresees a
> flood of RTS games* ;-)
>
> --
> - pymike
>
>
> I guess in pygame.pathfinding ?
It'd probably be part of the AI module.
> I guess you'd want a way of determining which pixels are path, and
> which are not. Either a color key, or color range. In a lot of maps,
> there are multiple colors which are path... and multiple colors which
> are bloc
Agreed, but as I said previously, I see pygame being used "primarily as a
graphics library".
On, Fri Mar 27, 2009, Ian Mallett wrote:
> On Fri, Mar 27, 2009 at 2:28 PM, Marcus von Appen wrote:
>
> > On, Fri Mar 27, 2009, Yanom Mobis wrote:
> >
> > > building it in to pygame wouldn't be a good idea- it would take up
> > > space even if you didn't use it. After all, modularity is the soul
On Fri, Mar 27, 2009 at 2:28 PM, Marcus von Appen wrote:
> On, Fri Mar 27, 2009, Yanom Mobis wrote:
>
> > building it in to pygame wouldn't be a good idea- it would take up
> > space even if you didn't use it. After all, modularity is the soul of
> > python.
>
> Do not confuse modularity with mic
On, Fri Mar 27, 2009, Yanom Mobis wrote:
> building it in to pygame wouldn't be a good idea- it would take up
> space even if you didn't use it. After all, modularity is the soul of
> python.
Do not confuse modularity with micropackages. According to your
assumption, stuff like sound, font handli
Hey,
that sounds pretty cool! It's such a common algorithm and use, I
think it'd be good to be included with pygame.
I guess in pygame.pathfinding ?
You'd need to include tests, docs, an example if you want it in
pygame. If, so I can get you svn access to add it. However you've
already got an
building it in to pygame wouldn't be a good idea- it would take up space even
if you didn't use it. After all, modularity is the soul of python.
--- On Fri, 3/27/09, pymike wrote:
From: pymike
Subject: Re: [pygame] A* module using surfaces for walkability data
To: pygame-users@seu
That'd be awesome - builtin to pygame would be doubly cool. *Foresees a
flood of RTS games* ;-)
--
- pymike
Seconded, although primarily as a graphics library, I have mixed feelings
about incorporating it directly into pygame.
An efficient A* in python would be great! So here's a vote :-)
- Original Message -
From: "Forrest Voight"
To:
Sent: Thursday, March 26, 2009 11:48 PM
Subject: [pygame] A* module using surfaces for walkability data
A while ago I made a really efficient A* pathfind
12 matches
Mail list logo