Thanks Chris and Rene for the links. Since there's pre-existing
cython code and I'd like to get more experience using it, I think I'll
try that route first.
On Wed, Nov 16, 2011 at 2:41 PM, René Dudfield wrote:
> On Wed, Nov 16, 2011 at 9:19 PM, Christopher Arndt
> wrote:
>>
>> On 16.11.2011 17
On Wed, Nov 16, 2011 at 9:19 PM, Christopher Arndt wrote:
> On 16.11.2011 17:39, Luke Paireepinart wrote:
>
>> Quick question, are there any cython extensions in pygame currently?
>> or ctypes? or is it purely C? If so, what wrapper is used?
>>
>
> The pyportmidi binding for portmidi, which is w
On 16.11.2011 17:39, Luke Paireepinart wrote:
Quick question, are there any cython extensions in pygame currently?
or ctypes? or is it purely C? If so, what wrapper is used?
The pyportmidi binding for portmidi, which is wrapped by pygame.midi is
written in Cython. The source file is here:
Quick question, are there any cython extensions in pygame currently?
or ctypes? or is it purely C? If so, what wrapper is used?
I'm considering writing some extra transform.scale functions for my
own use, but I'm not sure what I can target where it would be able to
be used in mainline pygame, if