Kris Schnee wrote:
How can I go about adjusting the speed of in-game events based on the
current FPS? That is, my physics sim works in steps with a known time
interval, but the _game_ might have varying FPS, and I want a thrown
ball to move at a constant rate in real time regardless of how many
How can I go about adjusting the speed of in-game events based on the
current FPS? That is, my physics sim works in steps with a known time
interval, but the _game_ might have varying FPS, and I want a thrown
ball to move at a constant rate in real time regardless of how many
animation frames/s