I believe it builds a drag and drop app and is old tech. Py2app and bdist_mpkg
are the modern ways to package Mac distorts (the latter for binary installers
such as pygame).
What is the state of 1.9.2? I'm willing to try a binary distro when folks think
it is time (though w/out pymidi alas sinc
Ok by three way I downloaded python 2.7.2 from pygame.org and whnen downloaded
had another application other than idle called 'build applet' with what looks
like a python script going through a scanner and an application coming out on
the other side(that is the icon) yet ive googled it and I can
Ok by the way
-Zack
On Feb 18, 2012, at 8:32 AM, Enrico Kochon wrote:
> If Zack gets Pyinstaller to run on MacOs, this will be great!
>
> Struggling with py2app to the point were it run, was kind of driving me mad.
>
>
> Best regards
>
> Enno
>
>
>
> Am 18.02.2012 um 11:32 schrieb Sam B
Thank you all do much. I will try these today and report back
-Zack
On Feb 18, 2012, at 8:32 AM, Enrico Kochon wrote:
> If Zack gets Pyinstaller to run on MacOs, this will be great!
>
> Struggling with py2app to the point were it run, was kind of driving me mad.
>
>
> Best regards
>
> Enno
If Zack gets Pyinstaller to run on MacOs, this will be great!
Struggling with py2app to the point were it run, was kind of driving me mad.
Best regards
Enno
Am 18.02.2012 um 11:32 schrieb Sam Bull:
> On Fri, 2012-02-17 at 16:44 -0500, Zack Baker wrote:
>> So could you just resend an email w
On Fri, 2012-02-17 at 16:44 -0500, Zack Baker wrote:
> So could you just resend an email with the command exactly how it would as
> oppear because that looks a littled funky. Let's assume that the game is
> called helloworld.py and put it in the trunk folder or wherever. Thank you!
OK, if Pyins
Baker
> Sent: Friday, February 17, 2012 4:44 PM
> To: pygame-users@seul.org
> Cc: pygame-users@seul.org
> Subject: Re: [pygame] Compilation
>
> So could you just resend an email with the command exactly how it would as
> oppear because that looks a littled funky. Let's ass
n Creation Tool"
or something similar
-Original Message-
From: Julian Marchant
Sent: Friday, February 17, 2012 6:37 PM
To: pygame-users@seul.org
Subject: Re: [pygame] Compilation
The link you gave just gives instructions on how to use a combination of
cx_Freeze (which is great
Godfroy wrote:
> From: Andrew Godfroy
> Subject: Re: [pygame] Compilation
> To: pygame-users@seul.org
> Date: Friday, February 17, 2012, 10:41 PM
> Hey, Try this:
> http://cs.simpson.edu/?q=make_an_installer_for_your_python_program
>
> I use it for all my programs whe
found that is
still being supported.
-Original Message-
From: Zack Baker
Sent: Friday, February 17, 2012 4:44 PM
To: pygame-users@seul.org
Cc: pygame-users@seul.org
Subject: Re: [pygame] Compilation
So could you just resend an email with the command exactly how it would as
oppear because
So could you just resend an email with the command exactly how it would as
oppear because that looks a littled funky. Let's assume that the game is called
helloworld.py and put it in the trunk folder or wherever. Thank you!
-Zack
On Feb 17, 2012, at 4:17 PM, Sam Bull wrote:
> On Thu, 2012-02
On Thu, 2012-02-16 at 18:52 -0700, Ian Mallett wrote:
> I am unaware of any other binary distribution techniques for Python on
> Mac other than py2app.
[Sent from wrong address, so re-posting]
Pyinstaller? It claims to be cross-platform. It's also the only one that
I've managed to get working wi
t: Thursday, February 16, 2012 7:50 PM
> Subject: [pygame] Compilation
>
>
> I have a Mac with pygame 2.7.2 and pygasme 1.9.1. Is it possiblerr for me to
> 'compile' my 2d game for distribution. BTW py2app has not really worked for
> me. Are there any alternatives?
> -Zack
>
PyInstaller supposedly suports Mac OS X now, but I haven't tried it yet.
http://www.pyinstaller.org/
From: Zack Baker
To: Pygame
Sent: Thursday, February 16, 2012 7:50 PM
Subject: [pygame] Compilation
I have a Mac with pygame 2.7.2 and pygasme 1.9.1. Is it possiblerr for me to
'c
I use cx_Freeze for packaging up EXEs and Linux binaries. I don't have a Mac,
so I don't know how well it works with them, but it's supposed to be
cross-platform.
--- On Fri, 2/17/12, Zack Baker wrote:
> From: Zack Baker
> Subject: [pygame] Compilation
> To:
On Thu, Feb 16, 2012 at 6:50 PM, Zack Baker wrote:
>
> I have a Mac with pygame 2.7.2 and pygasme 1.9.1. Is it possiblerr for me
> to 'compile' my 2d game for distribution. BTW py2app has not really worked
> for me. Are there any alternatives?
> -Zack
I am unaware of any other binary distributio
I have a Mac with pygame 2.7.2 and pygasme 1.9.1. Is it possiblerr for me to
'compile' my 2d game for distribution. BTW py2app has not really worked for me.
Are there any alternatives?
-Zack
On Tue, Dec 21, 2010 at 7:29 PM, Christoph Gohlke wrote:
> pygame-1.9.2pre installers for Python 2.7 are available at <
> http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame>
>
>
Oh, shame on me
Thank you sincerely !
On 12/21/2010 10:22 AM, A BC wrote:
Hi everyone,
Please correct me if I am not on the right list, or if my question is
misplaced, or if the subject is not well chosen.
Here is my issue :
- Running on a 32bits Win7 with Python 2.7 and VC++ 9.0
- Setup.py crashes when it is to compile transfor
Hi everyone,
Please correct me if I am not on the right list, or if my question is
misplaced, or if the subject is not well chosen.
Here is my issue :
- Running on a 32bits Win7 with Python 2.7 and VC++ 9.0
- Setup.py crashes when it is to compile transform.lib : linking does not
find scale_mmx.
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