Hi again, Bob.
From a teaching standpoint...
flip updates the entire screen by swapping display buffers each game loop.
update uses dirty rects to define the regions that need to be drawn each
game loop.
update is harder to learn and use. You have to track the areas of the
screen that were
What is the difference? Is there a reason to use one over the other?
Thanks!
Bob Irving
Porter-Gaud School
Charleston, SC
--
Twitter: @birv2
www.bob-irving.com
http://www.scoop.it/t/on-the-digital-frontier
On Wed, Aug 26, 2015 at 11:40 AM, Bob Irving bob...@gmail.com wrote:
What is the difference? Is there a reason to use one over the other?
The docs http://pygame.org/docs/ref/display.html are pretty clear on the
basic difference. Do you have a more specific question?
short answer: update() is usually faster than flip().
On 8/26/15, Bob Irving bob...@gmail.com wrote:
What is the difference? Is there a reason to use one over the other?
Thanks!
Bob Irving
Porter-Gaud School
Charleston, SC
--
Twitter: @birv2
www.bob-irving.com