Hallo
since my last email (with attachment) did not get through to the mailing
list, this time I only will provide a link :-)
http://www.mypage.bluewin.ch/DR0ID/pygame_projects.html#fast_dirty1
or direct donwload:
http://www.mypage.bluewin.ch/DR0ID/pygame/FastRenderGroup_v1.1.83.zip
I have
On 6/30/07, Nick Moffitt <[EMAIL PROTECTED]> wrote:
Do you have any benchmark figures from these tests you could share?
No. we didn't keep around any benchmark figures, or code for the other
approaches either, which is why I hadn't mentioned it before.
Brian Fisher:
> We tested a lot of different approaches and tiling was by far the
> fastest we tried (in C++ anyways). In particular the fastest
> implementation for us was where each tile has it's own rect, and it
> does min/max ops on the cells rect to grow it to cover the overlap
> being the dir
On 6/29/07, DR0ID <[EMAIL PROTECTED]> wrote:
I think this is only a O(n^2) in worst case otherwise it is less (but I
cant tell you what it is). The drawback of that method is, that in the
worst case it ends up with a big rect covering the entire screen.
Perhaps using Gustavos rect splitting thing
Hello again
René Dudfield schrieb:
Hello,
very nice work!
I'm a bit busy myself for the next week. So in two weeks would be a
good time to meet up and finish off the last things before we put it
into pygame.
1.) Change the name: yes, but to what?
Not sure. I'm afraid of using 'Fast' be
René Dudfield:
> What are the main features of FastRenderGroup?
Since I have read earlier versions of this code, and chatted with DR0ID
in the #pygame channel about the architecture (I suggested exponential
back-off as worth exploring) I'd like to have a go at this.
The core of it seems to be the
Hello,
very nice work!
I'm a bit busy myself for the next week. So in two weeks would be a good
time to meet up and finish off the last things before we put it into pygame.
1.) Change the name: yes, but to what?
Not sure. I'm afraid of using 'Fast' because too many times I have seen
projects
Hi
Today I got the time to do the changes you have suggested in the last email.
You can download it here:
http://www.mypage.bluewin.ch/DR0ID/pygame_projects.html#fast_dirty1
or direct link:
http://www.mypage.bluewin.ch/DR0ID/pygame/FastRenderGroup_v1.1.78.zip
1.) Change the name: yes, but to