On 7/5/06, XTC's Addict <[EMAIL PROTECTED]> wrote:
Maybe i could render my texts with a fixed background color, and then i
could tell to pygame that this color is transparent ?
You can always give it a try with my_rendered_font.convert_alpha() and
then my_rendered_font.set_colorkey( (0,0,0) ),
From: "Rikard Bosnjakovic" <[EMAIL PROTECTED]>
Reply-To: pygame-users@seul.org
To: pygame-users@seul.org
Subject: Re: [pygame] Font transparency in 8bits mode
Date: Wed, 5 Jul 2006 10:56:40 +0200
On 7/5/06, XTC's Addict <[EMAIL PROTECTED]> wrote:
I only get some blac
On 7/5/06, XTC's Addict <[EMAIL PROTECTED]> wrote:
I only get some black areas where i intented to get some text :(
Fonts are rendered on 24bpp if antialias is set. Else it will render to 8bpp.
Your black font-render is probably an artefact from downsampling 24bpp to 8bpp.
--
Rikard.
Hi,
i'm making an application with pygame on a 8 bpp display.
When I render a text like this :
font.render( my_text, 1, (0,0,0) )
I only get some black areas where i intented to get some text :(
Of course, if my display is in 32 bits, the text is correctly rendered with
correct alpha.
Anyon