On Sat, Jun 27, 2015 at 1:00 AM, Oliver Nichol
wrote:
> I have no idea how pygame mailing works but I have a question I need help
> with. I’ve been trying to install pygame but it hasn’t been working (the
> files haven’t been downloading) please help!
>
Oliver, you should start a new email threa
Thorimbert
Sent: 25 June 2015 12:42
To: pygame-users@seul.org
Subject: RE:[pygame] GUI for pygame : ThorPy
Thanks for your comments.
Of course I agree with the fact that pygame community definitely needs a
better way to communicate - at least a simple forum, for example. What could
we do, concretely
On Thu, 2015-06-25 at 11:41 +, Yann Thorimbert wrote:
> However, I think the following important elements are missing (tell me
> if I'm wrong):
>
> - file browser
> - draggable elements
That's correct, they are on the to-do list. Though there is
documentation for creating custom widgets, so a
computer, and it seems very good and performant ! Of course,
I will let you know if I need to re-use anything from your code :)
De : owner-pygame-us...@seul.org [owner-pygame-us...@seul.org] de la part de
Michael Lutinsky [mich...@callthecomputerdoctor.com]
Envoyé : jeudi 25 juin
I looked over the ThorPy examples on your site and it was all very easy to
understand. Kudos!
~ Michael
> Hi Yann,
>
> I made one, too, a couple of years ago. Here it is:
> http://www.burtonsys.com/download/DavesGUI.zip
>
> It sounds like yours is probably more complete than mine, but if th
Hi Yann,
I made one, too, a couple of years ago. Here it is:
http://www.burtonsys.com/download/DavesGUI.zip
It sounds like yours is probably more complete than mine, but if there's
anything in mine which is useful to you, please feel free to plagiarize
(per the notice in the comment block at the
Yes, I too look for the day when we can have a new pygame.org site that we can
serve our community’s needs.
~ Michael
> I refer to Yann Thorimbert's message.
>
> Someone out there should pay a bit more attention to this kind of situation
> where contributors who want to keep Pygame improvin
On Wed, 2015-06-24 at 22:16 +, Yann Thorimbert wrote:
> However, 'GUI's there did not entirely fit my needs.
Out of curiosity, what did you find missing from the existing projects?
When I first looked into GUI toolkits, my problem was that the projects
were either too complicated/difficult to
I refer to Yann Thorimbert's message.
Someone out there should pay a bit more attention to this kind of situation
where contributors who want to keep Pygame improving and going ar not able
to share their valuable contribution. I may be wrong but I get the
impression that no one really care about P
Yann Thorimbert wrote:
As many people did, I have been looking for a GUI for pygame. Naturally, I
have found this page : http://www.pygame.org/tags/gui.
Did you look at Albow? It doesn't seem to be listed
on that page:
http://www.cosc.canterbury.ac.nz/greg.ewing/python/Albow/
--
Greg
Hi all,
As many people did, I have been looking for a GUI for pygame. Naturally, I have
found this page : http://www.pygame.org/tags/gui . However, 'GUI's there did
not entirely fit my needs. I therefore wrote my own pygame GUI, ThorPy, that I
would like to share with other people.
You can fin
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