Wild idea: Qt QML Components look suitable for porting to pygame or at
least for "stealing" ideas.
https://qt-project.org/wiki/QtQuickOpenComponents
Niki
Hey, Brian,
I've written an incomplete but working pygame sprite-based GUI system,
which you are welcome to try. It supports basic GUI elements like buttons,
vertical menus, dialog boxes, scroll bars, and forms. It doesn't currently
have cascading menus, a file-browser, or an HTML renderer. Use
Brian Bull wrote:
Thanks to all. I think I'll try albow as it seems a bit further down the
development track (and since the author is at Canterbury :) ).
Let me know how you get on!
--
Greg
Thanks to all. I think I'll try albow as it seems a bit further down the
development track (and since the author is at Canterbury :) ). Good luck with
sgc though.
A.
@Brian, you might need to go into android land for some of that gui
stuff... Especially the web browser control, or if you want the gui to use
android native controls. Definitely ask on the pgs4a forum (
http://pygame.renpy.org/forum/) if you haven't already. If you want
something more 'game' lik
I'm currently working on a GUI toolkit for GSoC. You can download the
beta release at https://launchpad.net/simplegc (documentation is at
http://program.sambull.org/sgc/ ). I've not tried this with PGS4A though
(also only running on Python 2 at the moment), it's also currently a
little limited on t
Brian Bull wrote:
I need to add some GUI elements
and I'm not aware of any resources that make it easy for me to do this
in pgs4a. I don't want to write my own dialogs, choosers, HTML renderers
or scrolling boxes from scratch if I can possibly avoid it.
You could try Albow:
http://www.cosc.c
Hello list,
I am trying to write a game in Pygame for my Android mobile phone. I am using
Pygame Subset for Android (http://pygame.renpy.org/) and that seems to work
pretty well; at least, it has made it easy for me to program the main part of
my game (with sounds, images, text and input) and