Re: [pygame] Galcon released

2006-12-12 Thread Farai Aschwanden
Dunno, could be... Is there anything around? Good link? Am 13.12.2006 um 01:15 schrieb JoN: Psyco ? Quoting Farai Aschwanden <[EMAIL PROTECTED]>: I cant remember where I heard/read that. It was a speech about a project that would allow to bind/compile Python code and the big thing was to o

Re: [pygame] Galcon released

2006-12-12 Thread JoN
Psyco ? Quoting Farai Aschwanden <[EMAIL PROTECTED]>: > I cant remember where I heard/read that. It was a speech about a > project that would allow to bind/compile Python code and the big > thing was to optimize it to make it faster running. With the > disadvantage to bind it on a OS after

Re: [pygame] Galcon released

2006-12-12 Thread Greg Ewing
Marius Gedminas wrote: I think you mean .pyc (or .pyo) rather than .pyd (which is used for DLLs used as Python extension modules on Windows). I've heard that it is pretty easy to decompile them back into .py files. You could compile them with Pyrex, and then you really would have .pyd files (o

Re: [pygame] Galcon released

2006-12-12 Thread Bob the Hamster
On Tue, Dec 12, 2006 at 01:19:42PM -0800, Brian Fisher wrote: > On 12/12/06, Bob the Hamster wrote: > >> You can easily make a tarball containing your .pyd files and not your > >> .py source code, and sell that to Linux users. > > > I always think of packaging a game as finding the dependencies and

Re: [pygame] Galcon released

2006-12-12 Thread Farai Aschwanden
I cant remember where I heard/read that. It was a speech about a project that would allow to bind/compile Python code and the big thing was to optimize it to make it faster running. With the disadvantage to bind it on a OS after compiling it. Does anyone know about such a proejct? Farai

Re: [pygame] Galcon released

2006-12-12 Thread Brian Fisher
On 12/12/06, Bob the Hamster wrote: > You can easily make a tarball containing your .pyd files and not your > .py source code, and sell that to Linux users. I always think of packaging a game as finding the dependencies and specific versions of components I tested with and distributing those al

Re: [pygame] Galcon released

2006-12-12 Thread Bob the Hamster
On Tue, Dec 12, 2006 at 10:49:33PM +0200, Marius Gedminas wrote: > On Tue, Dec 12, 2006 at 11:27:04AM -0800, Bob the Hamster wrote: > > On 12/9/06, Phil Hassey <[EMAIL PROTECTED]> wrote: > > >Richard, > > > > > >I think it might work in wine, but I don't know for sure ... > > > > > >Is there a "py2

Re: [pygame] Galcon released

2006-12-12 Thread Marius Gedminas
On Tue, Dec 12, 2006 at 11:27:04AM -0800, Bob the Hamster wrote: > On 12/9/06, Phil Hassey <[EMAIL PROTECTED]> wrote: > >Richard, > > > >I think it might work in wine, but I don't know for sure ... > > > >Is there a "py2exe" out there for linux stuff? If there was, I might be > >able to put toget

Re: [pygame] Galcon released

2006-12-12 Thread Bob the Hamster
On 12/9/06, Phil Hassey <[EMAIL PROTECTED]> wrote: Richard, I think it might work in wine, but I don't know for sure ... Is there a "py2exe" out there for linux stuff? If there was, I might be able to put together a linux package of it. Phil There is a common misconception among developers

Re: [pygame] Galcon released

2006-12-12 Thread Patrick Mullen
I haven't used the Freeze that comes with python, I think cx_freeze is more comparable to py2exe. It's surely not the same as Freeze. Try them both out and choose the one that fits your project the best :) I've only played through the tutorial of Galcon, I am too afraid to go on though lol. I

Re: [pygame] Galcon released

2006-12-11 Thread Farai Aschwanden
Hello Phil Was testing now the released OSX version. Works great now, so tnx for supporting the Mac. ;) The game is highly addictive but that is knocked out by the high difficulty. :/ Maybe Im doing something wrong or its just that difficult (erm, Im playing it in *cough* easy mode *cough*)

Re: [pygame] Galcon released

2006-12-10 Thread Richard Jones
On Monday 11 December 2006 02:59, Phil Hassey wrote: > I hope to have a OSX PPC version up pretty soon. Check back in maybe a > week. Congrats on the OSX release - works fine on my MacBook Pro too! My friend Anthony (Baxter) says that Freeze is pretty solid: http://wiki.python.org/moin/Freez

Re: [pygame] Galcon released

2006-12-09 Thread Patrick Mullen
I use cx_Freeze for linux: http://www.cxtools.net/default.aspx?nav=cxfrlb Congrats on your first for-profit game Phil hassey, you are a standout in every contest, you deserve to succeed. It's looking a lot better since the contest version.

Re: [pygame] Galcon released

2006-12-09 Thread Adam Bark
On 09/12/06, Phil Hassey <[EMAIL PROTECTED]> wrote: Richard, I think it might work in wine, but I don't know for sure ... It works under cedega but anything above easy seems to be impossible. Is there a "py2exe" out there for linux stuff? If there was, I might be able to put together a

Re: [pygame] Galcon released

2006-12-09 Thread Phil Hassey
Richard, I think it might work in wine, but I don't know for sure ... Is there a "py2exe" out there for linux stuff? If there was, I might be able to put together a linux package of it. Phil Richard Jones <[EMAIL PROTECTED]> wrote: On Sunday 10 December 2006 05:25, Phil Hassey wrote: > Hope

Re: [pygame] Galcon released

2006-12-09 Thread Richard Jones
On Sunday 10 December 2006 05:25, Phil Hassey wrote: > Hope you all enjoy it! I checked out the website yesterday, it looks cool. Any chance I'll be able to play it? (in Linux) The LD48 version doesn't work in Linux. Richard ps. for everyone else, the website to get it is: http://www.

[pygame] Galcon released

2006-12-09 Thread Phil Hassey
Hey, I've just released my first "commercial" pygame game today. Here's the description I put on the pygame website: Galcon was originally created for the April 2006 Ludum Dare competition. It won the contest with first places in four categories and second place in the fifth. The game was devel