Well i used the pickle module.. Like this!
def highscore(s):
with open('highscore.pkl', 'r+b') as f:
score = pickle.load(f)
for i in range(len(score)):
if s > score[i-1]:
score[len(score)-1] = s
break
score.sort()
score.reverse()
with ope
Am 11.03.12 18:11, schrieb Avirup Kundu:
I tried the file approach but being a newbie couldn't make anything. I
will try the sqlite. It will be easier i believe . Let's see..
Using sqlite is certainly not easier than using plain files (though it
can be more robust, depending on your use case).
I tried the file approach but being a newbie couldn't make anything. I will
try the sqlite. It will be easier i believe . Let's see..
There are multiple ways to do this. You can probably write all the scores
to a file, and then load that file when you start your game again. I'd take
a look at sqlite, which is a miniature embedded database designed for this
purpose.
Op 11 maart 2012 18:05 schreef Avirup Kundu het
volgende:
> An
Another question. How can i implement a Highscores function in the game?
After the ends, it will display along with the current score the previous 5
highest scores? Any resources i can read up or code i can look into?
Ok! It was the images! Thanks a lot!!
You have to have your images in the same folder as your script. Are they? For
example if you copied to the desktop it wouldn't work
-Zack
On Mar 11, 2012, at 12:51 PM, Avirup Kundu wrote:
> import pygame, os.path, sys
> from pygame.locals import *
> from random import randint
>
> def load_ima
Are your image files always located in the folder where your script is? If
not, you're probably getting errors because the script can't find your
images.
Also, can you run your script via the commandline when it's outside the
Python32 folder and tell us what error you're getting?
Op 11 maart 2012
import pygame, os.path, sys
from pygame.locals import *
from random import randint
def load_image(name, colorkey=None):
try:
image = pygame.image.load(name)
except pygame.error:
print ('Cannot load image:', name)
raise SystemExit(str(geterror()))
image = image.c
Without seeing the source, I'd say your code depends on something in the
Python32 folder.
That said, it could be a lot of other things.
We can't really do much without the code.
Op 11 maart 2012 17:44 schreef Avirup Kundu het
volgende:
> I wrote a game and it is executing perfectly when it resid
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