Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-05 Thread Marcus von Appen
On, Thu Oct 04, 2007, Miriam English wrote: Hi Clare, I have been offline for a bit pulling my computer apart to do some repairs so I've come in on the thread a bit late. Ignore the cute comments about people decrying programming without programming. I doubt those people still program

RE: [pygame] Introduction + call to join project for creating game frameworks

2007-10-05 Thread Clare Richardson
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andre Roberge Sent: Wednesday, October 03, 2007 9:23 PM To: pygame-users@seul.org Subject: Re: [pygame] Introduction + call to join project for creating game frameworks On 10/3/07, Ian Mallett [EMAIL PROTECTED] wrote: There's

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-04 Thread Luke Paireepinart
Ian Mallett wrote: On 10/3/07, *Andre Roberge* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I can't pretend to speak for Clare... but I think the idea is to give the students a sense of accomplishment within a short time frame. Writing a game from scratch can be a daunting

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-04 Thread Miriam English
Hi Clare, I have been offline for a bit pulling my computer apart to do some repairs so I've come in on the thread a bit late. Ignore the cute comments about people decrying programming without programming. I doubt those people still program by loading memory locations with binary numbers

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-04 Thread John Popplewell
On Thu, Oct 04, 2007 at 11:03:29PM +1000, Miriam English wrote: Ignore the cute comments about people decrying programming without programming. I doubt those people still program by loading memory locations with binary numbers of assembly codes (like I used to) -- they take the easy way

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Marcus von Appen
On, Tue Oct 02, 2007, Clare Richardson wrote: [...] We have an IMMEDIATE need to create game frameworks on top of Pygame for several game genres (maze game, adventure game, arcade game, etc) that can be easily used by budding programmers creating their first Pygame project. Over 90% of our

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Luke Paireepinart
Jack Nutting wrote: On 10/3/07, Marcus von Appen [EMAIL PROTECTED] wrote: Just to get it right: you want the girls to create games by not programming them, because they do not have any interest in programming. Wouldn't it be better to change the orientation of the project then? Encouraging

RE: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Clare Richardson
: [pygame] Introduction + call to join project for creating game frameworks -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian Mallett wrote: Pygame is a wrapper for it that grants easy access to graphics, and thus enables fast development of games. In short, it is the library you're looking

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Michael George
; emphasis is on speed and accuracy -- Clare -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ethan Glasser-Camp Sent: Tuesday, October 02, 2007 5:06 PM To: pygame-users@seul.org Subject: Re: [pygame] Introduction + call to join project for creating game

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Greg Ewing
Michael George wrote: You might have your students look at the pyweek entries (http://pyweek.org) since they were written in a week they should have manageably small codebases, and they cover a wide variety of game genres. On the other hand, since they were written in a week, they mightn't be

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Ian Mallett
There's the tutorials... Since you know Pygame, why can't you just tech them? Ian

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Ian Mallett
teach

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Andre Roberge
On 10/3/07, Ian Mallett [EMAIL PROTECTED] wrote: There's the tutorials... Since you know Pygame, why can't you just tech them? Ian I can't pretend to speak for Clare... but I think the idea is to give the students a sense of accomplishment within a short time frame. Writing a game from

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-03 Thread Ian Mallett
On 10/3/07, Andre Roberge [EMAIL PROTECTED] wrote: I can't pretend to speak for Clare... but I think the idea is to give the students a sense of accomplishment within a short time frame. Writing a game from scratch can be a daunting proposition - something near impossible to have a bunch of

[pygame] Introduction + call to join project for creating game frameworks

2007-10-02 Thread Clare Richardson
Hello all, I'm new to this list, so I'll introduce myself. I'm currently working on Project IT Girl, a program that teaches 60 high school girls in Austin, Texas, about how they can change the world through the use of technology. This year, Project IT Girls learn basic programming through

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-02 Thread Ian Mallett
Hi Clare, I applaud your effort to create pygame games. Python is designed to be the easiest language possible to learn and use. It is simple, intutitive and powerful. If you know how to program python, teaching anyone is easy. Take me, for instance. I learned almost all I know by

Re: [pygame] Introduction + call to join project for creating game frameworks

2007-10-02 Thread Ethan Glasser-Camp
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ian Mallett wrote: Pygame is a wrapper for it that grants easy access to graphics, and thus enables fast development of games. In short, it is the library you're looking for. There are sample games on pygame.org that teach basic concepts of